Total War: WARHAMMER III

Total War: WARHAMMER III

329 lượt đánh giá
Better Siege AI
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Nhãn: mod
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12 Thg08, 2022 @ 10:18pm
4 Thg09 @ 8:10pm
15 ghi chú thay đổi ( xem )

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Better Siege AI

Mô tả
This mod changes AI siege decision-making. Should be compatible with most mods.

Save Game Compatible

What this mod does:

- AI will now assault walled settlements after encircling them for 1-2 turns most of the times, even though the battle may not be a guaranteed win for the AI. This does not mean AI will suicide into towns!!!

- Ogre Kingdom AI (not players) can build greenskin battering ram, and initiate siege assault after 1-2 turns of besieging.

- Siege equipment can be built more quickly by both AIs and players.


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This mod does not modify how siege attrition works!

For a more comprehensive siege overhaul see my other mod, The linked Mod INCLUDES this mod! No need to use them together!

Let me know the feedback, balancing suggestions are welcomed!
107 bình luận
spiritwhale 22 Thg09 @ 10:00pm 
with this mod rebel don't grow up. It just sucide at the turn it showed up
Bop 7 Thg06 @ 11:18pm 
@Myrault's Hinder-Gast

How about these other values? Will increasing them also make the AI more aggressive? Never clearly understood the descriptions for these and googling them also just leads me to other people confused about them ever since I think even from Shogun 2 times lol. It's like a double positive double negative confusing situation description of sorts.

CAI_VARIABLE_FORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER
CAI_VARIABLE_FORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER_PRE_ASSAULT
CAI_VARIABLE_UNFORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER
CAI_VARIABLE_UNFORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER_PRE_ASSAULT
Bop 31 Thg05 @ 12:26am 
Awesome thank you! Will try it out this weekend :steamhappy:
Myrault's Hinder-Gast  [tác giả] 30 Thg05 @ 9:56am 
To Bop: Increase it
Bop 30 Thg05 @ 4:02am 
@Myrault's Hinder-Gast So i'm a bit dumb and I cant understand the explanation for it, how do I make the AI attack suicidal or even if the odds are against it - do I increase the number or decrease the number for CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT

?
Myrault's Hinder-Gast  [tác giả] 29 Thg05 @ 11:48pm 
To Bop: CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT should be the one, open the mod file and you can easily find it in cai_variables_tables
To Mumm-Ra: I don't see how it won't work with ass ladder removing mod!
Bop 29 Thg05 @ 11:17pm 
@Myrault's Hinder-Gast do you know what entries and values I should change if I want the AI to always attack and siege even if they know they will lose? Basically making them a bit more suicidal?

Im getting tired of always having to be attacked when the AI only has overwhelming odds.
Soul 17 Thg03 @ 2:56pm 
I am wondering the same things - does this work with SFO? Does it work with AI mods such as Hecleas? Shrug
BoneBone 22 Thg02 @ 2:56am 
is it work with sfo