全軍破敵:戰鎚3

全軍破敵:戰鎚3

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Better Siege AI
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884.885 KB
2022 年 8 月 12 日 下午 10:18
9 月 4 日 下午 8:10
15 項更新註記 (檢視)

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Better Siege AI

描述
This mod changes AI siege decision-making. Should be compatible with most mods.

Save Game Compatible

What this mod does:

- AI will now assault walled settlements after encircling them for 1-2 turns most of the times, even though the battle may not be a guaranteed win for the AI. This does not mean AI will suicide into towns!!!

- Ogre Kingdom AI (not players) can build greenskin battering ram, and initiate siege assault after 1-2 turns of besieging.

- Siege equipment can be built more quickly by both AIs and players.


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This mod does not modify how siege attrition works!

For a more comprehensive siege overhaul see my other mod, The linked Mod INCLUDES this mod! No need to use them together!

Let me know the feedback, balancing suggestions are welcomed!
107 則留言
spiritwhale 9 月 22 日 下午 10:00 
with this mod rebel don't grow up. It just sucide at the turn it showed up
Bop 6 月 7 日 下午 11:18 
@Myrault's Hinder-Gast

How about these other values? Will increasing them also make the AI more aggressive? Never clearly understood the descriptions for these and googling them also just leads me to other people confused about them ever since I think even from Shogun 2 times lol. It's like a double positive double negative confusing situation description of sorts.

CAI_VARIABLE_FORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER
CAI_VARIABLE_FORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER_PRE_ASSAULT
CAI_VARIABLE_UNFORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER
CAI_VARIABLE_UNFORTIFIED_SETTLEMENT_FORTIFICATION_MULTIPLIER_PRE_ASSAULT
Bop 5 月 31 日 上午 12:26 
Awesome thank you! Will try it out this weekend :steamhappy:
Myrault's Hinder-Gast  [作者] 5 月 30 日 上午 9:56 
To Bop: Increase it
Bop 5 月 30 日 上午 4:02 
@Myrault's Hinder-Gast So i'm a bit dumb and I cant understand the explanation for it, how do I make the AI attack suicidal or even if the odds are against it - do I increase the number or decrease the number for CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT

?
Myrault's Hinder-Gast  [作者] 5 月 29 日 下午 11:48 
To Bop: CAI_VARIABLE_SETTLEMENT_STRENGTH_MODIFIER_ASSAULT should be the one, open the mod file and you can easily find it in cai_variables_tables
To Mumm-Ra: I don't see how it won't work with ass ladder removing mod!
Bop 5 月 29 日 下午 11:17 
@Myrault's Hinder-Gast do you know what entries and values I should change if I want the AI to always attack and siege even if they know they will lose? Basically making them a bit more suicidal?

Im getting tired of always having to be attacked when the AI only has overwhelming odds.
Soul 3 月 17 日 下午 2:56 
I am wondering the same things - does this work with SFO? Does it work with AI mods such as Hecleas? Shrug
BoneBone 2 月 22 日 上午 2:56 
is it work with sfo