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My only nitpick so far is just the new laser projectile. The trail emits too many red dust particles that fall to the ground and saturate the dust limit. Not like the lasers from their respective games. I realized that the older laser sprite and speed was more practical so far. It was honestly my fault for suggesting the change without a solution. Sorry about that.
The nails either don't need to bounce off walls or they need to do better damage and fix their bugs.
Also some weapon projectiles do more damage to the player when they bounce off enemies that can reflect projectiles. Might want to check on the bonus damage they do to players.
"Unfortunately most ranged projectiles are AI type 1 (bullets, arrows, lasers). So to get around this we would need to create a custom AI which acts like a bullet. Although in the biome mimic's case, if it is hit with a projectile which cant be reflected it just passes through it harmlessly."
"For more info on this, see the base definition of CanBeReflected() method in the projectile class."