Airships: Conquer the Skies

Airships: Conquer the Skies

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产业模组 II - 经济科技平衡委员会
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Type: Mods
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8.136 MB
2022 年 8 月 10 日 上午 10:25
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产业模组 II - 经济科技平衡委员会

描述
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经过与开发者联系,开发者在1.1.0.6版本新增了城镇模块盈利功能, 现在负数维护费的建筑是盈利, 并且允许玩家盈利而非将城防预算维持在0. 赞美开发者!
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简单地来讲,这个模组增加了一系列可营收的模块。玩家可以利用这些模块来建造可收入的船舶或建筑以平衡帝国的预算。如果玩家有闲钱或时间,也可研究新增加的科技树解锁新型的产业模块。这些模块涵盖各行各业,不仅仅只是为了收入。

故事背景
“玩不到产业2我要死了!”
“产业2什么时候出?”
“要是产业的贴图更细致, 有科技树什么的话...”



如果你还记得的话, 产业1自然荣获殊荣。作者的匆匆褪去却留下了一笔模糊的承诺。如今漫长的时间过去了, 是时候用产业二代兑现这些诺言了: 更精细的贴图、科技树系统、更平衡的数值。

我们兴奋地向您展示这款久经打磨的产品:产业模组2!
续兵工厂倒闭后, 陈乐沮丧地回到了自己的家中开始构思如何打败竞争对手。但他发现, 其实自己所作的一切完全是错误的, 自己拥有一张无可非议的王牌来压倒这一切。


细节区别
* 就像产业1一样, 你可以建造各种各样的模块来创造营收, 维持你庞大的帝国。不同的是, 不断扩张的工业, 金融, 随着科技和财富渐渐发展起来, 这个过程是极其缓慢(相比产业1)的。

* 不像产业1, 大部分产业都有科技需求。你可以通过研究产业线来解锁各种各样的工厂, 例如枪械厂, 火炮厂, 各种各样的先进产业。你不用担心科技树过于复杂, 因为这些工厂只使用产业科技树。但至于为什么镖骑兵工厂可以制造, 你却造不了骠骑兵?你得先投入点资金(研究)买入公司股份, 来盘下相关资料才能为你的军队提供这些先进的武器......

* 新式模块提供给你的不完全是“服务”, 有没有想过这些枪炮和所需的原料真的是可以自己制造的呢?第二代不再注重服务业等:毕竟这可是蒸汽朋克, 人们都去卖酒了, 那炼钢厂怎么办?

* 贴图更加精细了, 看了产业1的都说好。



原作者:陈乐
辅助:洛里斯杨远
画师:叶书天
热门讨论 查看全部(1)
0
2024 年 5 月 4 日 下午 1:20
We Work
Jimrambit
75 条留言
Skyfinder 10 月 6 日 下午 7:58 
i think the main thing FUCKING the balance of this mod is the fact AI just flat out wont build these buildings.
If the AI built these, they would be able to keep up with the player and would act as targets for the player go after.
Braksenk 9 月 24 日 上午 10:07 
It is also really funny that since a town's defense rating is based on the total cost of buildings there, an unarmed industrial hub, which would be a juicy target is considered an unassailable fortress for the ai.
Braksenk 9 月 24 日 上午 10:06 
Not balanced at all, but thank god for that, I can finally fund my oversized warships
TheOppaiLord 7 月 10 日 上午 8:59 
After getting the Heroes & Villains DLC suddenly Industry makes ~25% more money, what's up with that?
PlatinumRyan 1 月 4 日 下午 1:39 
try it multiplayer, maybe it will be more balanced
Billions must gamble 2024 年 8 月 7 日 上午 2:32 
not balanced mod. at all.
Ren'Dahu Nation 2024 年 6 月 16 日 下午 6:15 
PLEASE... tell us what mods we need from now on
摸口有害口口 2024 年 6 月 9 日 上午 6:34 
我超,大佬原来是虚拟桌宠模拟器的作者
Leo Sypher 2024 年 3 月 14 日 下午 1:49 
I think this would all be really interesting and make the economy very intuitive, as much as I love this mod, it tends to break the economy really fast and just makes it so that all the players have inf. money and AI has basically nothing

the last thing I though of feels a bit over the top and im not even sure if it could be really implemented but the idea is when a player makes a treaty with another player that has industries producing weapons like planes, missiles and such, then those components become cheaper for the other player to build on there ships, this would make it so that one should be careful in who they trust with trade treaties IF there manufacturing weapons, but that part as I said is a bit extra, might be neat, probably unnecessary though

but these are all just ideas, let me know what you think
Leo Sypher 2024 年 3 月 14 日 下午 1:49 
secondly, I think it would be cool if the amount of money you make base line should be turned way, way down, like 10% of what it is now, and it should increase by something like 5% or so with every town you have, in addition I feel like trade treaties should increase it by 10% as a base, and add something like 2% - 5% for every city the nation you made the treaty with has, all of this would also make avoiding negative percentages and needing to manage your economy very closely much more important than it is now as (and this is really realistic) it would become more costly to keep industrial buildings standing, than it would to tear them down, due to it being percentage based if your -100% is 1000 a month, then you demolish some industries to decrease your income (which is negative as I said) by 250 a month, then that negative 100% only accounts for -750 a month, this could bail you out in the short run, but make it more difficult to recover (as it would be)