Teardown
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Realistic Shotgun
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Type: Global
Category: Tool
文件大小
发表于
1.612 MB
2022 年 8 月 10 日 上午 7:30
1 项改动说明 ( 查看 )

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Realistic Shotgun

描述
A realistic pump action shotgun. Press 'R' to reload. Press 'C' to switch ammunition type. Reload to replace ammunitions already loaded. You can interrupt the reload by pressing "Left-Click". Read steam description for ammunition type details.

---------------------------- AMMUNITIONS ----------------------------

Birdshot:
- Wide spread
- Short Range
- Effective against soft

Buckshot:
- Medium spread
- Medium range
- Effective at short and medium range

Slug:
- No spread
- Long range
- High penetration value

Breaching:
- No spread
- Short range
- Shoot a door to break it
热门讨论 查看全部(7)
19
2024 年 11 月 9 日 下午 7:51
?
Optimum 2
6
2024 年 9 月 20 日 下午 3:05
why is everyone jsut posting ?
Metadjinn
2
2022 年 8 月 14 日 上午 8:44
?
Marennocol
116 条留言
A Literal Spider 6 月 17 日 下午 2:59 
By realistic, I was expecting that. Not the unrealistic fact that this shotgun can blow a clean, person sized, hole through 2 to 3 concrete or metal walls.
RAZDEMONEZ 5 月 17 日 下午 2:33 
someone made the olympia with this mod:steamhappy:
jthara16 5 月 9 日 下午 4:39 
thanks
Zaap  [作者] 3 月 28 日 上午 6:07 
Are you sure you did not load the door breaking ammo? After changing ammo type, make sure to reload to empty the remaining ammo from previous type.
jthara16 3 月 27 日 下午 4:37 
when I shoot a xenomorph with any of the amunitions the top part of the xeno falls of plz tell me why :(
Zaap  [作者] 2 月 15 日 上午 12:58 
Press C, then reload to exchange the old ammo with the new ones.
carsonadenlynkon 2 月 14 日 下午 3:17 
how do you switch [AMMUNITIONS] idk how can someone help me what key does it on my keyboard?
Zaap  [作者] 2 月 12 日 上午 12:56 
Time to learn :) (it is not very hard as a first attempt to coding). I don't have time to do it myself.
ransumware 2 月 11 日 上午 11:33 
@Zaap I know basically nothing about coding so could you do that in your free time and either update the mod or send me the updated script?
Zaap  [作者] 2 月 11 日 上午 7:04 
@Aleks_TearX for the first issue I do not know why. I would need to look at the code again as well as your files. For the second issue, yes you can but this requires to edit the code. Basically, track the shell objects, and when their body touches a shape which belongs to world body, trigger PlaySound.