Tabletop Simulator

Tabletop Simulator

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INFRA Vehicles [PROPS]
   
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Type: Objects
Complexity: Low Complexity
标签: vehicles, Cars, bus, INFRA
文件大小
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19.068 KB
2022 年 8 月 8 日 上午 9:28
2022 年 8 月 10 日 上午 3:23
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INFRA Vehicles [PROPS]

在 xeonbreath 的 1 个合集中
Modern props, i guess
7 件物品
描述
First time porting models by Unity to make custom asset bundles. Also, now they are tintable.

Good for scenebuilding and using in TTRPG (Cyberpunk 2020/RED, Shadowrun, everywhere you need cars).
Feel free for using them.

Credits:
-Loiste Interactive, for original models.
-Me, porting to TTS.
5 条留言
FourCartridge 2022 年 8 月 15 日 下午 1:54 
These will be great for Gaslands.

Thanks!
xeonbreath  [作者] 2022 年 8 月 9 日 下午 1:49 
And there was fun thing.

Golf and Hilux have right order, but other not.
xeonbreath  [作者] 2022 年 8 月 9 日 下午 1:48 
All right, i worked out how to make them tintable. I separated materials (in original models they were merged with each other), and in unity i changed order of them, put body material at first.

Big thanks to Baryonyx for this tip. Soon i will update props.
xeonbreath  [作者] 2022 年 8 月 8 日 下午 10:22 
Thank you so much. I will try to do that
Baryonyx 2022 年 8 月 8 日 下午 5:11 
Great, thanks for posting these.
Considering color tintability, you need to have the areas that you want to be tintable be in the first material slot - not sure if this can be changed in unity, but it does definitely carry over if you import a .obj from blender or other 3D editor. So give that a try. The advantage with this - you could try to split off all the white surface parts of the car and assign them the first material exclusively, so that way the wheels, lights, etc. stay their original color.