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The Shield Damage (72>>>216=300%) and Hull Damage (72>>>144=200%) numbers look correct.
The Weapon Output is WAY higher than it should be though (24>>>216=900%!!) which is 9x the original damage. Based on the original number it seems like it should either be 48 or 72. Likely 72 since that comes out to a whole number multiplier.
So for some reason the Medium Beam Turrets are doing triple the damage that they should be (216 instead of 72) with this mod and 9x higher than the vanilla unmodded version.
I noticed it pretty much immediately in my new game as the medium beam turrets on my Hyperion were absolutely ANNHIHILATING the KHK ships that came nearby in my escort mission.
I really love he idea behind this mod though and want my new playthrough to be an all beam weapon run, so I hope we can get an update soon. Thanks again for making this.
For the range part. I'm using the old config, long before the update. and I may have forgotten to update it.
For the shield damage part. I'm making a miscalculation where I set the barrel amount to 2. and it mess the whole turret damage output. And i'm terribly sorry about that.
expect an update soon.
While the hull damage at 144 has +100% as described, the shield damage was given +300% damage, increasing it to 288 whereas +200% would be 216. In addition, the Weapon Output stat of the unmodded version was 24. Assuming that stat is using the shield damage, +200% would bring that to 72, but the attack speed seems to have been quadrupled, making the Weapon Output 288.
All of these changes combined would make the Beam Turret far more powerful than any other direct fire turret with the only exception being the AoE nature of Flak in certain circumstances. I was hoping for a mod that rebalanced the Beam Turrets to make them useful, not made them overpowered. The improvements listed in the description would do that. The stats listed in game far exceed that.