X4: Foundations

X4: Foundations

159 个评价
Beam Enhanced
3
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
31.582 KB
2022 年 8 月 8 日 上午 3:49
11 月 2 日 上午 3:40
31 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Beam Enhanced

描述
You're heading to the shop and bought the most expensive, cool-looking beam turrets because you thought beam lasers were so cool, and guess what?

It turns out that you gave the enemy a light show, and the gun is an absolute piece of crap that can't even kill an L-class ship.

Even worse, the gun is a light-based weapon, but somehow the gun has a shorter range for some reason. And you've been thinking : WHAT IN THE WORLD???

Well this mod will fix that.

Fix some non-turret vanilla weapons. (Beam weapons do not need to reload. Wait? Does the beam weapon have a magazine in this game? You can now shoots until your gun is overheated without delay. Simple as that.)

All beam weapons range : (+100%) (Except Asgard Main Battery *Death Ray* : There's an NPC behavior bug with this)

Beam Turrets damage : Shield (+400%) Hull (+200%) (Turrets only, Main weapon remains the same)

All DLC included (Optional)

Save Compatible (You can turn on and off this mod and has no effect on your save.)

Non DLC Version (This is requested) : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2847884206&searchtext=

Double Damage Version : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3455532002

Note : This is my first mod and thank you to the other mod makers for giving me the inspiration for making this mod.

Note 2 : Why did I create this mod? I like sci-fi games, and every sci-fi game has a beam weapon. They look so cool, and the fact that the dev nerfed the beam weapons so much makes me kind of sad. I can't even imagine a sci-fi game without using a single beam weapon.
104 条留言
Medina  [作者] 10 月 14 日 上午 1:45 
@Andras Yes. The total damage is calculated based on output.
Andras 10 月 13 日 上午 9:54 
my L beam turrets deal less dmg then vanilla for some reason with this mod xD Or is this +200/100% dmg calculated with the non stop beam shooting included?
mazdamundi 8 月 28 日 上午 4:17 
can you give the races different damage stats right now there all the same, and it favours argon because they have the fastest turret swivel
Medina  [作者] 8 月 27 日 上午 2:53 
i may or may not make a miscalculation, since i have no time to test it first. but feel free to give a feedback.
Medina  [作者] 8 月 27 日 上午 2:43 
@Emparawr ok it should be fixed now.
Emparawr 8 月 26 日 下午 2:00 
There looks to be a problem with the mod.

The Shield Damage (72>>>216=300%) and Hull Damage (72>>>144=200%) numbers look correct.

The Weapon Output is WAY higher than it should be though (24>>>216=900%!!) which is 9x the original damage. Based on the original number it seems like it should either be 48 or 72. Likely 72 since that comes out to a whole number multiplier.

So for some reason the Medium Beam Turrets are doing triple the damage that they should be (216 instead of 72) with this mod and 9x higher than the vanilla unmodded version.

I noticed it pretty much immediately in my new game as the medium beam turrets on my Hyperion were absolutely ANNHIHILATING the KHK ships that came nearby in my escort mission.

I really love he idea behind this mod though and want my new playthrough to be an all beam weapon run, so I hope we can get an update soon. Thanks again for making this.
Medina  [作者] 8 月 20 日 上午 6:29 
yes, we wouldn't want xenon to be weak.
Riot Dawn 8 月 20 日 上午 4:20 
Does this include Xenon beams?
Medina  [作者] 8 月 14 日 上午 7:56 
@Valizaar Thank you for pointing that out.
For the range part. I'm using the old config, long before the update. and I may have forgotten to update it.

For the shield damage part. I'm making a miscalculation where I set the barrel amount to 2. and it mess the whole turret damage output. And i'm terribly sorry about that.

expect an update soon.
Valizaar 8 月 14 日 上午 4:42 
This mod seems to increase the stats of the M Beam Turrets far more than is listed, according to the ingame Encyclopedia. First, the range was increased from 2.55km to 5.7km, which is much more than +100%, and should be 5.1km.

While the hull damage at 144 has +100% as described, the shield damage was given +300% damage, increasing it to 288 whereas +200% would be 216. In addition, the Weapon Output stat of the unmodded version was 24. Assuming that stat is using the shield damage, +200% would bring that to 72, but the attack speed seems to have been quadrupled, making the Weapon Output 288.

All of these changes combined would make the Beam Turret far more powerful than any other direct fire turret with the only exception being the AoE nature of Flak in certain circumstances. I was hoping for a mod that rebalanced the Beam Turrets to make them useful, not made them overpowered. The improvements listed in the description would do that. The stats listed in game far exceed that.