边缘世界 RimWorld

边缘世界 RimWorld

评价数不足
Dynamic Population Unlocked
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.129 MB
2022 年 8 月 2 日 下午 1:26
7 月 25 日 下午 4:24
6 项改动说明 ( 查看 )

订阅以下载
Dynamic Population Unlocked

描述
What it is
Allows you to dynamically adjust your population in gameplay.
This is an "unlocked" version, meaning that it allows you to
specify as many as 2000 pawns in the mod settings.

Troubleshooting
To check that it's working, try setting the population at
some large number above what you currently have, then enable
dev mode, go to view settings, enable "Write Storyteller",
and then close that and go to Open Inspector and place the
cursor over a blank spot. It will show population intent.

Sometimes if you already have a lot of colonist, population intent may be small, but goes up over time if your population is not too large, so wait a bit (a couple days or something) and see.

Sometimes something will overwrite the defs for a storyteller. If this happens, just change the settings, and this should overwrite them.

Disclaimer
I cannot make any guarantees of performance, if you want to
increase your performance with lots of pawns,
and/or use a lot of other mods, try using RocketMan.

Credit for the Original
Credit goes to Anomalous, who's original mod is here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1658712035

39 条留言
deviousdiddler 9 月 15 日 下午 6:12 
i played with this mod roughly for one hour and sir by god i could kiss you i used central powers guns galore pack along with glacier and tagia biomes this was so peak had huge war's with Rim war mod involed this mod is beautiful and you deserve an award
mattacusspartacus  [作者] 7 月 25 日 下午 4:26 
Alright, updated and done a short test to see that it's working right. Let me know if you have issues.
mattacusspartacus  [作者] 7 月 25 日 下午 3:56 
Should be up tonight. Been very busy with my thesis and starting new job.
ASMR gaming 7 月 23 日 上午 2:30 
doesnt look like an update is coming so anyone wanna fork this
Phollus 7 月 16 日 上午 10:34 
I hope he update soon :x
SalzStange 7 月 15 日 上午 6:35 
very important mod :( please update it to 1.6
Shacode101 7 月 11 日 下午 7:29 
Ill be waiting patiently for the 1.6 update!
mattacusspartacus  [作者] 7 月 3 日 下午 8:07 
I'll update as soon as 1.6 hits stable
mattacusspartacus  [作者] 6 月 18 日 下午 8:09 
I'll mess with it, got some time now that my experiments are finished.
Conecall 3 月 28 日 上午 8:51 
i admittedly dnu shit about rimworld mods, or most programming things.. buuuut, it seems to me, it should be possible, possibly even easy, just re-insert the values where-ever they belong after the map has fully created, on loading a file (perhaps not new games cause its taken of already?)

anyways, i asked grok cause he reads alot faster than me, and he said, using the harmony mod, u it specifically calls Game.LoadGame() on loading a save, and Map.PostLoadInit() on the map having been fully loaded (which i assume means the game is playing right about now)

so i'd imagine, something like bugfixvariable=false - Game.LoadGame(){ bugfix = true } - Map.PostLoadInit() { if bugfix {-your awesome code here-}}

again i just bought the game, know a bit of programming but prob sux alot, i just saw the last 2 comments, and figured i'd put my idea here, worst case: nothing happens :D does seem like a small issue anyways, for a pretty sweet mod :steamhappy: