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anyways, i asked grok cause he reads alot faster than me, and he said, using the harmony mod, u it specifically calls Game.LoadGame() on loading a save, and Map.PostLoadInit() on the map having been fully loaded (which i assume means the game is playing right about now)
so i'd imagine, something like bugfixvariable=false - Game.LoadGame(){ bugfix = true } - Map.PostLoadInit() { if bugfix {-your awesome code here-}}
again i just bought the game, know a bit of programming but prob sux alot, i just saw the last 2 comments, and figured i'd put my idea here, worst case: nothing happens :D does seem like a small issue anyways, for a pretty sweet mod