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报告翻译问题









1. Unmarked zombie spawns. Having openable doors and invisible push barriers dont help much and can easily lead to cheap deaths.
2. Finding some objectives is a massive pain due to how samey a lot of the rooms look and a lack of any kind of highlight, making it incredibly easy to walk past and not find the needed item.
3. The Piano puzzle lacks any in-game map clue, the individual button hitboxes are huge making it easy to press the wrong button, etc. it would be great to give a clue on the map and adjust the size of the buttons to make it easier to press the right ones, or revamp the objective entirely(perhaps a capture beacon instead?).
4. Having a few additional rooms with light sources would help map pacing so there is less time spent walking back and camping spawn waiting for the flashlight to come back.