Garry's Mod

Garry's Mod

501 个评价
gm_hide_staticbound
5
4
2
3
3
3
2
   
奖励
收藏
已收藏
取消收藏
素材类型: 插件
插件类型: 地图
插件标签: 快乐, 写实
文件大小
发表于
更新日期
297.067 MB
2022 年 7 月 30 日 上午 2:47
2023 年 10 月 27 日 上午 4:00
11 项改动说明 ( 查看 )

订阅以下载
gm_hide_staticbound

描述
Welcome to GM_HIDE_STATICBOUND!

*THIS IS AN EXTREMELY CHALLENGING HORROR MAP*
If you think for one second this map is a walk in the park, think again
***Flickering lights, possible seizure warning***
Warning! Still lots of bugs. Only in emergency, use kill in console.

You play as the watchman over your friends house. Night duty is in your hands. You will guard the house, ensure all doors and windows are closed, and flick ON every light. If a light flickers, simply toggle the switch, otherwise it will break. You are given several pieces of ghost detector equipment as well as security cameras, a lighting circuit wiring diagram, and entry/exit indication. If you stay idle in the lab, you will die due to darkness closing in. Solo completion is tricky, but also highly credited.

Multiplayer recommended

Ghost Detector
Can be used to spot the Alien and Static Monster. It is inside the room next to the lab. Find the key to open this door. Each night, the key will spawn in a random location.

Ghost
You cannot see the ghost, nor will you be jumpscared by it. It is simply there to linger in the house for slowing the player down. It is the overseeing entity to fulfill the level's mechanics. No need to avoid it. When lightning flashes, you will see the ghost, but nothing more.

Midnight
Pitch blackness outside indicates midnight. The alien will have a 50% chance of spawning when this occurs.

Baby Doll
Watch your step! If you contact this doll, you will be jumpscared, and the night will show no mercy. Continuing to contact the doll will exponentialize the map's difficulty very quickly.

Alien
Can spawn due to multiple reasons. Either the baby doll was touched, lights have broken, or it is midnight outside.

Demon Dog
This demon circles the house until it can find a way in. Ensure all doors and windows are closed. If it comes into contact, the lab door will be removed, you will be likely be jumpscared, and the difficulty will be raised.

Face Monster
Will stalk the outer premises of the property. If half of the lights in the house are off, it will look for a way inside. Once you contact this reptile a second time, you are dead instantly. Watch out.

The Mole
Skeletal-like monster. Comes out from beneath the house's crawlspace. This monster will appear on night 3 if the gate underneath the house is left open. Use the computer to check the cameras and prevent it from entering.

Crawlspace
You will end up here after getting sucked into the crawlspace. This happens after touching the mole inside the house. Find the exit, and you will be teleported back in the house. If you are too late, you will be put inside the corrupt house.

Shadow Man
If you are in the lab, look away from the TV screen if it appears; do not stare into it. Summoning could be due to several reasons; either too many lights have broken, the Landrid has awoken, or a person has entered the cellar. Occurs only after Night 3 is completed.

The Landrid
Suffocates the player. You will not be able to walk outside when this entity is active, nor will you be able to see down the stairway. Your surroundings will blacken, monsters will gain heat-seeking capability, and your breathing will heighten. This can be caused for multiple reasons, such as too many lights breaking, the PS1 boot screen glitching, or staring into the Shadow Man on the TV.

Corrupt House
An upside down version of the house you are in. You will know if you are here because of the dust balls floating around, short field of view, and strange noises. To get out, stand your ground. You will be teleported out automatically.

Static Monster
This is the worst, most horrifying monster of the map. You will die instantly if made contact. The static monster is summoned in the house if too much abnormal activity occurs. There is also a 0.2% chance of it spawning after just three lights breaking. If you hear strange garbling noises, hide.

Player Revival
Available after the second key is found each night. It is located inside the closet near the ghost detector spawn. If a player dies, you may use this machine to revive a player, however, it will become disabled if too many lights are destroyed or the houses main breaker switch is flipped off.

Monsters which spawn are in the probable-chronological order. As you complete more nights, the chances of interacting with them will increase.

CREDITS

Voice Actor
Kings_Preacher

Map Testers
Dawg Twist
Night Spike
Shadow Night
Swaub
Tmccanna
Richard
|< SUNSET >|
Strungöf, Cat Crusader

FEEL FREE TO CREATE A THREAD AND EXPLAIN WHAT YOU LIKED ABOUT THE MAP, AS WELL AS BUGS TO FIX!
热门讨论 查看全部(11)
12
6 月 30 日 上午 4:50
置顶: POST YOUTUBE PLAYTHROUGHS HERE!
XephyrCraft
8
2024 年 12 月 13 日 上午 9:57
scariest part about the game
DawgTwist
4
2023 年 6 月 10 日 上午 2:10
Post your praise here.
exactly 1 knight
181 条留言
RetroRichter 8 月 14 日 下午 8:17 
GOOD MAP :golem:
Daniel Burgermeister 8 月 4 日 下午 10:34 
idk how to reply in the comments so im kinda just hoping you see this. I just used gmad.exe, i wanted to try to get the creepy sounds but its no biggie
XephyrCraft  [作者] 8 月 3 日 上午 3:56 
@SkibidiLuca what problems do you have? @Daniel Burgermeister I dont know what extractor you're using. I'm assuming VIDE
Daniel Burgermeister 7 月 18 日 下午 5:41 
why aren't the sounds and models in the file for the map when extracted
bruncST 6 月 20 日 上午 9:48 
ts pmo mf sybau sigma tuff locks in tiktok phonk remix boiii
Tom 5 月 26 日 上午 2:56 
[gm_hide_staticbound] lua/autorun/client/cl_init.lua:1: attempt to index global 'GM' (a nil value)
1. unknown - lua/autorun/client/cl_init.lua:1
SkibidiLuca 4 月 11 日 上午 11:45 
PLEASE TELL ME HOW DO I PLAY THIS GAME IM NEW,I CANT START
Alan 3 月 31 日 上午 7:39 
thanks
XephyrCraft  [作者] 3 月 31 日 上午 2:14 
Ah yes, the ghost is from doctor who 'Hide"
Alan 3 月 30 日 上午 9:11 
this one