The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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!!!Screen Animations API
   
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2.765 MB
2022 年 7 月 27 日 下午 1:09
2024 年 1 月 2 日 上午 11:23
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!!!Screen Animations API

描述
Hello everyone and welcome to my Api! This api was originally made as a module for my upcoming mod. However, after some deliberation, I decided to release it as a standalone api, for all to use! So, what does this api allow? It allows you to easily play, Giantbook animations, Achievements, and Nightmares! Here are answers to some questions you may have:
Q / A
Why did you make this when another Giantbook API already exists?
I made this for a few reasons:
1. The other Giantbook API uses a very hacky method for freezing the game, which hurts its compatibility and has many restrictions. This mod doesn't have these problems.
2. This mod also has built-in support for already existing in-game Giantbooks and Achievements, unlike the other one.
3. This mod also has support for Nightmares and Custom Animations. While the other api has support for custom animations, do to the issue mentioned in point one, they must be exactly 33 frames long. This mod has no such restrictions.
Does this mod make the other Giantbook API obsolete?
No. Both api have their issues and strengths. The other api has much better game pausing, but this api has better compatibility and less restrictions.
Why are you calling this an Api when it's really a library?[wofsauge.github.io]
Because api sounds way cooler.
How do I use this api?
You can find a wiki here[github.com].
19 条留言
SHEEEEPYY 6 月 18 日 下午 5:07 
someone can explain me how this mods works? im confused
Busybody64 2024 年 8 月 29 日 下午 12:21 
Is this obsoleted by rgon?
JSG 2024 年 1 月 2 日 下午 3:26 
Noice, thanks a ton!
JamesB456  [作者] 2024 年 1 月 2 日 上午 11:19 
@JSG Sure, I don't see why not. Give me a little bit and I'll do an update.
JSG 2024 年 1 月 1 日 下午 6:33 
Hey, I noticed that you are implementing a fixed version of GetAchievementById, REPENTOGON introduces a version that actually gets it for modded achievements and all, would you consider skipping the rawset when the global REPENTOGON is defined so both mods are compatible?
JamesB456  [作者] 2022 年 10 月 5 日 下午 2:02 
@JudeInutil Unfortunately, you can't. I tried to add that a while back, but it was really hacky and just seemed like a bad idea.
JudeInutil 2022 年 10 月 5 日 下午 12:00 
Oh what you actually added the cool custom nightmare api! how do i use it to override the current nightmare of the player on level transition? is that even possible?
JamesB456  [作者] 2022 年 8 月 8 日 下午 2:07 
@BrakeDude Well, I guess I could add that, I just don't see it as a needed addition. If you want that feature, just use Giantbook API.
BrakeDude 2022 年 8 月 8 日 下午 1:40 
GiantbookAPI does allow changing of colors
JamesB456  [作者] 2022 年 8 月 8 日 下午 1:04 
@BrakeDude I would, but I don't think it's possible to change the color of only one layer without changing the whole sprite's color.