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Then down under <children> you have specified what will spawn with that event (those are the aliens) ...
lootmax="5" means maximum of items in its inventory
loot min="0" .....
max="6" means max count of cildrens in that one event
min="5" means min count of childrens in that event
and the type is obviously that alien
so...
this means the server spawns 10 events on 10 different places each one with max 6 and min 5 aliens on every single event ...
that gives 50 aliens on the serv.
I would lower nominal to 5 (which should be count of events after restart or maybe whipe/clean start) so you will have 5 events with max 6 aliens each = 30 encounters
check this events.xml explanation link, it works for PC
https://vocal.media/gamers/day-z-console-modding-part-2
look :
<event name="InfectedAlien">
<nominal>10</nominal>
<min>4</min>
<max>5</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="6" min="5" type="geb_GreenAlien"/>
</children>
</event>
Nominal : 10 !!!!
Min : 5 !!!
Why i Have 50 Aliens in my map ?
Dis I miss something ?