Sid Meier's Civilization V

Sid Meier's Civilization V

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Iska's Civilizations - Egypt
   
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25.855 MB
2022 年 7 月 20 日 下午 5:06
2023 年 7 月 29 日 下午 1:29
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Iska's Civilizations - Egypt

在 Iska and Ismet 的 1 个合集中
Iska's Civilizations (3D Leaders)
42 件物品
描述
Egypt - Cleopatra
UA - Queen of the Nile - +1 Gold for Egypt from incoming Trade Routes. +1 Culture from Flood Plains. Can form City Connections with Rivers.
- With Il Principe -
UA - Queen of the Nile - Start with the Dynastic Monarchy Government. +1 Gold for Egypt from incoming Trade Routes. +1 Culture from Flood Plains. Can form City Connections with Rivers.

UU - War Chariot - The War Chariot is even faster than its generic counterpart, capable of moving through great distances, but only on flat terrain, and hitting the enemy with strong ranged attacks. A great advantage over the Chariot Archer is the fact that the War Chariot doesn't require Horses Horses, allowing the Egyptians to field a large force of these early in the game.
UB - Nilometer - The Nilometer is the Egyptian unique building, replacing the Watermill. +15% Food. Each worked Floodplain tile provides +1 Gold. City must be built next to a River.
Egypt - Ramesses
UU - War Chariot Heavy Chariot - The Heavy Chariot is the Egyptian unique unit, replacing the Chariot Archer. Unlike the Chariot Archer, the Heavy Chariot is a melee attack unit specializing in charging and breaking enemy fronts. This unit starts with the Shock I promotion.
2 条留言
warrantforthat 2022 年 7 月 21 日 下午 3:01 
1. Look and feel well made
2. Quite op if you spawn in the right terrain. Play against other op civ or raise the difficulty one notch if you plan to play on a desert map
3. Had zero issues in the game i played (i sometimes do with the amount of mods i play with + playing on a mac)
4. This guy you've never heard of (me), highly recommend it
The Grimwar 2022 年 7 月 21 日 下午 2:16 
Holy crap! you actually made a leader cutscene!

Now is it possible to have an ability where everytime you're attacked, you have the option to run instead of engage in melee as long as you have movement points? That would be pretty busted!