Black Mesa

Black Mesa

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Better Abrams
   
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19.491 MB
2022 年 7 月 18 日 上午 5:22
2022 年 8 月 29 日 下午 3:50
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Better Abrams

描述
A revamp of most of the tank's sound effects and particle effects along with its firing animation. Sound source credit: AiirSource Military on YT

Known issues:
-Occasionally the projectile may just stop moving and hover in front of the barrel. I've tried solving this before, but I'm not sure if a better and more consistent solution exists.

Also, a command does exist to change the shell speed: "sk_abrams_shell_speed". However, at least in my testing, it doesn't work :(
16 条留言
Sabthatguy (sabqnsny) 2024 年 6 月 19 日 上午 10:01 
Nvm fix got it to work now
Sabthatguy (sabqnsny) 2024 年 6 月 19 日 上午 9:44 
The mod is good but I'm having problems where the tank in the last part of "Forget about Freeman" continuously shoots and its not hit the door to blow it open
UndeadShadow64 2022 年 10 月 3 日 上午 10:13 
Won't lie, great mod! The sounds are a lot more realistic, but the floating explosives are still a problem.
floundering moth/artist  [作者] 2022 年 9 月 29 日 上午 9:30 
oh, i see. i actually used that video as reference, funny enough. did try to make it have dust kicked up around the tank, but it might be too faint to notice - i'll see if i can make it a more intense effect.
_MaZ_TeR_ 2022 年 9 月 29 日 上午 1:55 
_MaZ_TeR_ 2022 年 9 月 29 日 上午 1:55 
Okay holy shit, that's a lot of difference.

What would be even nice if each shot from the main gun kicked up dust around the sides of the tank, but not sure if that's even possible to mod in.
floundering moth/artist  [作者] 2022 年 8 月 29 日 下午 3:51 
i see. well, i've moved it a bit further again, so hopefully that should make it better without making the change in position noticeable.
Colonel Orange 2022 年 8 月 29 日 下午 12:11 
Seems to be working alot better, only encountered one time it generated a floating explosive so if thats the case it should suffice
Colonel Orange 2022 年 8 月 29 日 上午 11:51 
will do
floundering moth/artist  [作者] 2022 年 8 月 29 日 上午 11:50 
ok, that should have fixed it, lmk if the issue persists :steamthumbsup: