安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
This mod, for all intents and purposes, is retired. I've re-released a version with a trimmed down skill list, better scripting, and utilizes the Script Extender and LeaderLib. These tools and changes allow the mod to handle things better, be more reliable, and most of all, easier to manage.
However, since the Script Extender is impossible to use with Macs, etc., this version of the mod will remain available and will receive fixes to severe issues if they should crop up. The mod WILL be unlisted, however, and findable through a link on my Shared Resources page and from the google sheet with skill lists.
Thanks to everyone who has provided feedback, subscribed, favorited, and supported the mod and my work!
Short answer is no, mostly because the mod isn't really going to receive changes and because stances are meant to work with melee weapons specifically and exclusively. Secondarily, even if I made the stances not be removed on equipment change, monk stances would remain incompatible. Both Feenex and I use Status_STANCE for the stances and those automatically have exclusivity hardcoded - meaning you can only have one Stance status at a time. This is intentional on my part as I don't want people stacking up these passives between several of my own mods.
@Tribak
For the same main reason as Vulban's - this mod is not receiving updates and changes like that. If you have another mod that touches Vanilla warfare skills, place it below mine in the load order.
I highly, HIGHLY recommend Norbyte's Script Extender (and Leader Lib) which both help address Aura Spam to some extent.
Unsure what you mean. If you mean it's being applied like an aura, that's intended. You're only supposed to have Evading when near the protector, and it goes away when you leave the aura. If you mean something else, I will need more information.