安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









And if U converted it to a blueprint, it may take time for the world 2 load it in after placing it because of world "Adaptive Simulation Quality" is enabled by default which means the world loads ships and other things in by chunks much like minecraft. <w<
I guess the idea is 2 boost the Sim Speed so UR UPS(Updates Per Second) stays above 30 or 60fps. X3
Yea FPS is like the second priority to UPS because if UR UPS is like 20 dan U will see 20FPS in UR game but when U look at the FPS counter it will say 60+ so U'll get confused a lot. @w@