安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I found a bug when I was using "Nebulous Core" in Calamity Mod, which has the following effect:
>>> When the player reaches 0 HP, they will be revived and healed for 100 HP.
When the player reaches 0 HP, all the items are put into the tombstone, making the player barebone, which makes the Nebulous Core effectively useless.
1) could it be made so when you die in mid-air the gravestone falls to the ground like a regular one
2) options to turn off the lights on gravestones? I like my graveyards dark (also make them flickering lights)(preferably also have them off by default to make finding your grave more difficult)
3) for your grave to not always be a golden one, but a random one as usual.
@Psychotrickser there just isn't a way with the modding framework at the moment to make tombstones completely indestructible. They technically are in that you can't manually take them down but the blocks it sits on could always be destroyed and there's no way we can prevent that (at least with how the tmodloader library works right now). So unfortunately this is just how it works. The workaround is that you can place down a tombstone manually in the right spot like you had mentioned