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(oh yeah, i didnt realise that part about the infinite overclocking)
yeah if it you think they deserve a buff, the retain could work :)
maybe even if only provided by a relic, (all overclocked cards gain retain) it could work too :)
Im glad to hear you are liking the mod =]
Regarding the Extract cards, I had to make sure none of them can be net 0 cost, since otherwise you could play 2 Extract cards infinitely, lol. The idea of making Extracted cards retain does sound like it could be neat if Extract as a mechanic needs a buff.
For Bit cards, its hard to say. The cards which channel Bits are generally non-defensive and benefit greatly by being able to play lots of Attack cards. On average, this leads to higher scaling and damage potential than the defensive Spikes builds can manage (especially with Wide Angle). In comparison, defensive Spikes decks are generally safer and thus easier to use by virtue of being Block oriented, but can sometimes struggle to kill enemies that can scale themselves fast enough.
its actually pretty cool - one mistake i did (which i realised soon before losing), was that i was in a good place to complete 2 acts, but rushed for the boss (from another mod) to unlock infinite / endless mode, when i actually should have camped at the fireplace to heal
i wont make that mistake thrice :)
btw can i check if getting cards with "bits" are better then the ones which give block/spikes?
and is there any way for the cards which can extract something, to either become 0 or to gain us +1 energy (if not having a something?) - most of the time when i was able to extract and overclock something useful, i wasnt able to actually play it.. maybe the extracted card could also gain retain for 1 turn or something too?