Sid Meier's Civilization V

Sid Meier's Civilization V

29 个评价
Iska's Expansion and Settlement
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
4.410 KB
2022 年 6 月 28 日 下午 10:05
2 月 21 日 下午 4:30
17 项改动说明 ( 查看 )

订阅以下载
Iska's Expansion and Settlement

在 Iska and Ismet 的 1 个合集中
Iska's Empires Ascendant
8 件物品
描述
Removes workers; Improvements are built by Cities automatically. Roads and Rails are built by Caravans. Updates the Citizenship Policy and Pyramids Wonder. Speeds game by removing extra unit and improvement ai calculation?
30 条留言
Iamgoofball 9 月 25 日 上午 12:46 
Is there a way to repair special improvements from Great People?
El.bar.de.los.muchachos 3 月 9 日 上午 10:17 
i am curious to try this but i gotta ask, if a mod adds unique workers, would the mod notice that and remove them aswell?
chernobyl 2024 年 5 月 15 日 下午 12:31 
caravans making roads is something I really didn't like about CIV VI, they don't build where I want them, hardly ever
StompySquirrel 2022 年 8 月 5 日 下午 3:23 
I did something similar a while back {链接已删除}. Feel free to check it out and take anything you can use.
f12vrr 2022 年 7 月 30 日 上午 7:53 
Roads and rails can't be built in my version... Since i don't have Brave New World, or Caravans to produce.
f12vrr 2022 年 7 月 27 日 下午 4:24 
I haven't tested this mod yet... But i think it will work just fine for me.
My Civ V has no DLCs, and i guess that's why my workers still have that bug which makes them stop doing their specific worker's actions, every turn...
f12vrr 2022 年 7 月 27 日 下午 4:09 
I think it would be nice if cities were to be founded throught improvements, great persons, or something like that. Settlers - in their current mechanics - makes Civ series look somehow unnatural...
Iska and Ismet  [作者] 2022 年 7 月 20 日 下午 7:25 
Okay, so, there's an issue with Improvements not being rebuilt when new Techs are discovered, but everything else seems fine, unless you use this with my custom Arabia, which breaks for some strange reason. Will try and fix both these things for the next patch.
El Tório 2022 年 7 月 15 日 下午 5:55 
Addendum, in the Lua.log I'm seeing a lot of:

[95871.171] Runtime Error: [string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:150: Instance does not exist.
stack traceback:
[C]: in function 'IsWorkingPlot'
[string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:150: in function <[string "C:\Users\[user]\Documents\My Games\Sid Meier's..."]:140>



Not sure the file is Iska_EaS.lua, but assuming it is, line 150 does contain a function call for that name:

`
if pAreaPlot ~= pPlot and pCity:IsWorkingPlot(pAreaPlot) then
`
El Tório 2022 年 7 月 15 日 下午 5:19 
For the first turns, the mod appeared to work fine for me. But after some turns (6th city), I'm no longer seeing improvements being built. Also, no water tile has been improved. I'm now at the Industrial Age (having started in the Ancient Age), and Coal is not being improved... what info. would you need for debugging this?