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at necesse.engine.modLoader.classes.EntryClass.init(EntryClass.java:62)
at necesse.engine.modLoader.LoadedMod.init(LoadedMod.java:189)
at necesse.engine.GlobalData.loadAll(GlobalData.java:302)
at necesse.engine.loading.ClientLoader.loadGame(ClientLoader.java:159)
at necesse.StartPlatformClient.start(StartPlatformClient.java:11)
at StartSteamClient.main(StartSteamClient.java:6)
java.lang.NoSuchMethodError: 'int[] necesse.level.gameObject.WallObject.registerWallObjects(java.lang.String, java.lang.String, int, java.awt.Color, necesse.inventory.item.toolItem.ToolType, float, float)'
at crps_loadmod.init(crps_loadmod.java:49)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
Its not really the code part of this that's difficult, its mostly just drawing new assets and figuring out how they need to be drawn in order to render correctly.
Technically the code could be fixed relatively easily but you would still have the sprites (or textures) in the old conflicting art style.
I've wanted to work on this again but my motivation is down the toilet and my time is spread thin these days.
I think I'd be interested in seeing if I could help automate away the things that make this difficult for you if you could potentially point me in the right direction to get started quickly.
You can make a pull request with any changes you have made and I might merge it into the main branch and credit you as a contributor. That's one of the ways people have helped with the translations.
For me the big challenge is finding time and motivation. I'm thinking of taking a crack and giving the mod a proper update in mid December. The main challenge is going to be redoing the spritework to match the new art style.