Cities: Skylines

Cities: Skylines

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Praia
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Map
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27.775 MB
2022 年 6 月 27 日 上午 8:55
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Praia

在 ilcicci1983 的 3 个合集中
Italian Roads
36 件物品
Praia Map Collection
91 件物品
ccc83 Maps
3 件物品
描述


2023: see last screen to see my actual mod configurazione

Hi everyone! After almost six months of work/fun between Theme and Map I am happy to share this Map.

Instructions

Subscribe to all required items and activate mods in game (fonts are PO mods and they need to be activated)





Even if they are not necessary to start the map correctly I suggest you subscribe to this collection of mods as well




Connections
  • Highway Connections - 4 (It will seem to you that there are 6 but it's just a trick)
  • Rail Connections - 4
  • Ship Connections - 2
  • Air Connections - 4

Terrain Height - Resources


Visual Settings

My settings are in the last screen:

LUT: Real Neutral Relight COLORLESS
CUBEMAP: Klofendal https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1771841274
RENDER IT!: (see the last screenshot and remeber to activate max anisotropic filter also for LOD for everithing. Alone it replace tree lod fix, post process fx, shadow strenght adjuster, daylight classic ecc..
RELIGHT: (see the screenshot and feel free to change my settngs becouse i'm colorblind lol)
ULTIMATE LEVEL OF DETAIL: i keep everything as default except for decals. For them if i have to make video or screenshot i set 25000, otherwise i play with 4/5000)
ADAPTIVE PROP VISIBILITY DISTANCE: to set prop visibility distance to your need. It could improve or worsen your performance, depending on how you set it up.
HIDE IT!: To hide shore effect near the water otherwise you'll have dead trees.
CLOUDS AND FOG TOGGLER: To hide fog
COMMON GROUND: to render the desired tile properly even if locked (81 tiles works as well but it's a bit more resource intensive)

Performance

Yes, your laptop can handle this map with 16GB ram, stop being scared by trees ;-)
[imgur.com]

I spent a month optimizing the map performance in general, demolishing/changing assets, paying attention to the "heaviness" of the individual tree models and reducing their number from 1.1M to 670k.
And, as you can verify in this screenshot, after all this work I realized that thanks to the new Tree Anarchy mod the trees are much more performance frendly today .


12 FPS difference betwen 670k and 0 trees, but who plays 0 trees map?

Realistically the difference between this map and a map within the vanilla tree limits hovers around 5/7 FPS (at least for my system).
If you want more FPS, the thing that affects FPS by far more than the details of the map are your graphics settings in game (first level of detail) and the settings in the mod Utimate Level of Detail (these if set above the default can completely destroy your FPS).
If this isn't enough you can remove some trees or fences. Guardrail/vineyard/ditches/retaining wall surprising are almost as much resource consumer as trees.

As for removing some trees, I developed the ORE texture on purpose to make the terrain more interesting even in the absence of trees. You can see the effect in the southeast corner of the map behind the mountain so you can decide if you want to remove some trees or not.

This is my RIG:
CPU i7-7700k , 32GB RAM (suggested but not required), Geforce Gtx 1050 (today it is definitely not so powerful computer)

Solutions to errors you may encounter:

1) The terrain is not rendered properly and the rivers seems strange:
I've used terraforming networks near the rivers, so you need to unlock that tiles to see them properly. alternatively you can use like i'm doing common ground mod that allow you to render tiles fully where you want (or 81 tiles but it's most resource intensive).
Also let the simulation run for a month more or less to allow the water time to stabilize on the map.

2) Something like this on bridges:

Click ALT+SHIFT+P and activate railway replacer mod. then select none for buffer.

3) LSM missing assets:


these assets are connected to some used networks but are not needed for this map, you can ignore them if you want

4) I don't see Procedural Objects (mountains for example)

This is because you have not activated this option in LSM and they have not been loaded

5) Other sort of strange errors: This is my complete (working) mod list. It's a "pretty standard list". If you encounter problems it is some OTHER MOD you have installed (first of all props and trees related old mods.)


6) Water: In this map it's summer so the level of the rivers is low. Don't pump water from them, use the lake / sea in the north. Also, the sea level is quite low, so if you are a perfectionist I recommend that you download a few ships from the workshop that do not "scrape" the bottom of the sea like the vanilla cruiser.


I have to give special thanks to Uncle Ron for his many tests and suggestions, to Avoir Rev for the Preview Image and to the entire CSMM community for their support.

And also to BonBonB for his show which increased my passion for making maps

Enjoy yourselves

Tags: European, Italy, Italian, Dolomites, Mountain, Mountains, Realistic, Map, River, Rivers

[discord.gg]
热门讨论 查看全部(4)
12
2022 年 11 月 5 日 上午 8:48
Bug/ crash Report
ilcicci1983
7
2023 年 3 月 13 日 上午 12:53
map not load
uerbera super cole
1
1
2023 年 3 月 10 日 上午 12:53
2023 mod list
ilcicci1983
262 条留言
Djaan 7 月 8 日 下午 4:29 
Hey DerZäpp, did you enable the tree anarchy mod? This is needed because of the high tree count on the map that surpases the limit that cities skylines allows on a map. Could be that your game doens't load any trees if this mod is not enabled because of the limit
DerZäpp 5 月 22 日 上午 7:23 
hi, so somehow the trees dont load even though I am subscribed to all of the vegetation in the map list. Would you by any chance know what could be happening? thx :)
ilcicci1983  [作者] 3 月 24 日 上午 12:37 
you nedd to activate the procedural object mod
Zi0ll0W 3 月 22 日 下午 3:16 
The Mountains dont load in. Any ideas why thats the Case? I have subscribed to the whole map list...
ilcicci1983  [作者] 2024 年 11 月 23 日 下午 12:27 
Yes. You must have Procedural object and the.rock sub obviously
darcula2000 2024 年 11 月 23 日 上午 10:01 
if i do not install the po, i can not see the rock mountains in the game?
slavonator 2024 年 10 月 31 日 上午 11:59 
@ilcicci1983 yes u are truth i found sometning about PO exporting via google so i go try. i hope will works for me.
ilcicci1983  [作者] 2024 年 10 月 31 日 上午 11:21 
Never tried to export PO but i'm sure there is a tecnique. Probably you don't need to use Move IT but the Procedural Object mod...there must be an option.
slavonator 2024 年 10 月 31 日 上午 10:54 
@ilcicci1983 as for the mods, I didn't need to change them. everything was fine, I marked the whole section, then I had it exported. but in my game, when I use import, nothing happens. nothing is imported for me. what else should I try? don't you have an idea?
slavonator 2024 年 10 月 31 日 上午 10:51 
@ilcicci1983 i tried it. unfortunately I did not succeed. is it possible that export and import would not work with PO? or am I missing the right glasses? of course I subscribed to the ones mentioned in your collection. mossy gray modular and sandy gray modular. these two? I can't explain it. the only thing that comes to mind is that the export does not work when the object is PO.