Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Vee's Custom Wonder Weapons and Over-Powered Stuff for Zombies
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243.862 MB
2022 年 6 月 25 日 上午 1:15
10 月 23 日 下午 4:03
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Vee's Custom Wonder Weapons and Over-Powered Stuff for Zombies

描述
COPYRIGHT NOTICE
This work by vnuser is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License[creativecommons.org]. This work contains modified third party contents, the attributions of all of which are included in the Credits section. Attribution is required only if the usage or display of this work is shared publicly. Income generated through display or usage of this work through voluntary means (i.e. donations, merchandise) is permitted, but strictly prohibited if generated through mandatory means, including but not limited to monetizing attribution (profiting from providing credits) and forced paywalls/advertisements.

NOTE
If the game gives a script error (game breaks and displays "Connection interrupted" for the host) within 5-10 minutes after starting the game, reset CUSTOMIZE ZOMBIES settings located in Zombies main menu/lobby once, so settings are properly initialized. If it still happens, try the no-menu version (linked below). If neither solves the issue, the map may be incompatible with the mods.
No-menu version, in case the mod is not compatible with a map: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2911538667

Description
This mod adds custom contents from the author's private mods into the game. Includes over-powered custom wonder weapons (in Mystery Box), a new power-up, and buffs for less useful Perk-a-Cola's. Gameplay is configurable using pre-game setting menu. Mod is compatible with official maps, and may be incompatible with some custom maps.





Gameplay changes:
  1. Configurable gameplay.
  2. Auto-adjusting 50-perk limit: If current perk limit is lower than 50, changes limit to 50. Checks once every 20 seconds.
  3. Weapon trading (by interacting with another player, default button: F).
  4. Fixed lag upon switching on power.
  5. Console cheats (details).
  6. Zombies have the same vocal sounds from World At War/Black Ops 1 (will not be changed to default).
  7. Wunderwaffe DG-2 has the same sounds from World At War/Black Ops 1 (will not be changed to default).

Custom contents (details in discussion section):
Custom wonder weapons:
  1. DO NOT USE!
  2. Gay Gun
  3. Meat Hook
  4. Medi Gun
  5. Path of Sorrows (customized)
  6. RNGat
  7. Shield of Silence
  8. Tau Cannon
  9. Wrench

Perk-a-Cola changes:
  1. Deadshot Daiquiri (mechanism)
  2. Electric Cherry (addition + mechanism)
  3. Juggernog (addition)
  4. Mule Kick (mechanism)
  5. Quick Revive (mechanism)
  6. Speed Cola (mechanism)
  7. Stamin-Up (mechanism)
  8. Victorious Tortoise (compatibility fix)

Power-ups:
  • Rainbow Star
热门讨论 查看全部(4)
0
2022 年 6 月 25 日 上午 1:56
置顶: Credits
V137n4m3$3_n00b
0
2023 年 10 月 2 日 上午 5:56
Console Cheats
V137n4m3$3_n00b
0
2022 年 6 月 25 日 上午 3:34
Custom Wonder Weapons
V137n4m3$3_n00b
245 条留言
kavinsky 9 月 27 日 下午 7:49 
guys I face a problem of connection interrupted every time i use the mood any idea of fixing it?
Proximity Explosive Rubber Duck 8 月 16 日 下午 12:17 
Insanely cool! Just a small tip for anyone reading this tho, if you're using the wrench, don't put an exit teleporter on Earth and an entrance on the moon. You get permanently stuck on Earth.
Bobo's Banana Business! 6 月 14 日 上午 9:51 
Is there still that oppressive text that interrupts the flow of the game, just to make sure you know who the mod belongs to? As if it weren't already obvious.
saskiller1129 5 月 31 日 下午 1:40 
This is my first mod thing and im not sure how to set it up properly. like idk where to find the custom zombies settings or anything. if someone could help and give a step by step id greatly appreciate it.
Richtofen 5 月 30 日 下午 2:04 
no problem, if anything thanks to you for keeping this mod updated, i'll let you know if got something more to fix!
V137n4m3$3_n00b  [作者] 5 月 30 日 下午 1:54 
Thanks for reporting again, it's partially fixed now. It will still happen in rare cases, since I don't have a lot of free time to focus on fixing that.
Richtofen 5 月 30 日 上午 11:17 
yeah, this bug's fixed but i think a small error still exists with "failing to obtain safe, non-telefragging position" when there's no visual obstacles: teleportReady(): Failed to obtain a safe, non-telefragging position to teleport player to, cancelling teleportation.
V137n4m3$3_n00b  [作者] 5 月 30 日 上午 8:13 
Thanks for reporting. Bug was a small oversight and should now be fixed.
Richtofen 5 月 30 日 上午 6:09 
hi, teleportation via teleporters from wrench is not working right now after the latest update in your mod with menu (didn't test it without menu though), got some error when trying to teleport, can send you a screenshot if needed
V137n4m3$3_n00b  [作者] 2024 年 9 月 3 日 上午 12:32 
I will not bloat the mod.