安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Youtube 上 


-Unless you have a powerful computer and a big disk size to hold a whole video without lag:
- You would have to go for Image Sequence, and also take off the checkmark for separate audio file via WAV
- Change the file save location to an empty and rememberable folder to hold the images.
1) Render two versions of the same shot, but one at a time. First, you render one version with the motion trackers, and then stitch them together. The best way to do it is through Blender's Video Sequencer. There are videos on how to do it, and it is simple to do. Follow it correctly, and you should have it good to go.
3) Parent the Trackers to like an image that @Mittens has exampled. The best way, in my opinion since I'm a FNAF Animator and whatnot, is lyrics of a song. They will do great if you have the lighting right and the song synced up.