Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Re-District
   
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11 jun, 2022 @ 21:33
16 apr, 2023 @ 8:10
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Re-District

Beskrivning
Military Engineers gain the Remove District ability. Removing districts will consume the Military Engineer and cost gold equivalent to the total production value of the district and its buildings.

This mod extends the UnitPanel.lua and may not be compatible with other mod that replaces it.
18 kommentarer
Edhelwen 12 mar @ 10:15 
Great idea! Will try it the nearest game!
NuDDen 17 aug, 2023 @ 12:52 
Hmm ... tested it. Still too cheap for my taste :D
NuDDen 2 jul, 2023 @ 7:01 
Nice! Thank you ...
Rdner  [skapare] 2 jul, 2023 @ 5:46 
@NuDDen gold costs are dynamic, depends on production value of the district and buildings inside so it will just inflate as you play the game.
NuDDen 2 jul, 2023 @ 5:15 
Hey! Great Mod! How can I raise the cost for removing a District?
JohnLeGreat 14 apr, 2023 @ 10:43 
Doesn't work for me, sadly
Rdner  [skapare] 12 okt, 2022 @ 0:23 
Needs to start a new game after enabling this mod.
Honk 11 okt, 2022 @ 21:24 
Does this work for in-progress saves? Or does it need to be a fresh game?
Rdner  [skapare] 4 jul, 2022 @ 19:25 
@sds359, Z unit marks works, it might be a different mod in conflict.
sds359 3 jul, 2022 @ 21:12 
@Rdner Hello. I use 'Z Unit Marks' Mod that might be(??) modified 'UnitPanel.lua'
So, with Z Unit Marks mod, This mod do not work. I Can't remove built district by Enginer.
I think this mod and 'Z Unit Marks' Mod are conficted each other.
PLZ check this... want to use your mod