Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Re-District
   
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Type: Mod
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14.630 KB
2022 年 6 月 11 日 下午 9:33
2023 年 4 月 16 日 上午 8:10
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Re-District

描述
Military Engineers gain the Remove District ability. Removing districts will consume the Military Engineer and cost gold equivalent to the total production value of the district and its buildings.

This mod extends the UnitPanel.lua and may not be compatible with other mod that replaces it.
18 条留言
Edhelwen 3 月 12 日 上午 10:15 
Great idea! Will try it the nearest game!
NuDDen 2023 年 8 月 17 日 下午 12:52 
Hmm ... tested it. Still too cheap for my taste :D
NuDDen 2023 年 7 月 2 日 上午 7:01 
Nice! Thank you ...
Rdner  [作者] 2023 年 7 月 2 日 上午 5:46 
@NuDDen gold costs are dynamic, depends on production value of the district and buildings inside so it will just inflate as you play the game.
NuDDen 2023 年 7 月 2 日 上午 5:15 
Hey! Great Mod! How can I raise the cost for removing a District?
JohnLeGreat 2023 年 4 月 14 日 上午 10:43 
Doesn't work for me, sadly
Rdner  [作者] 2022 年 10 月 12 日 上午 12:23 
Needs to start a new game after enabling this mod.
Honk 2022 年 10 月 11 日 下午 9:24 
Does this work for in-progress saves? Or does it need to be a fresh game?
Rdner  [作者] 2022 年 7 月 4 日 下午 7:25 
@sds359, Z unit marks works, it might be a different mod in conflict.
sds359 2022 年 7 月 3 日 下午 9:12 
@Rdner Hello. I use 'Z Unit Marks' Mod that might be(??) modified 'UnitPanel.lua'
So, with Z Unit Marks mod, This mod do not work. I Can't remove built district by Enginer.
I think this mod and 'Z Unit Marks' Mod are conficted each other.
PLZ check this... want to use your mod