Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ikke nok vurderinger
Re-District
   
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Type: Mod
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14.630 KB
11. juni 2022 kl. 21:33
16. apr. 2023 kl. 8:10
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Re-District

Beskrivelse
Military Engineers gain the Remove District ability. Removing districts will consume the Military Engineer and cost gold equivalent to the total production value of the district and its buildings.

This mod extends the UnitPanel.lua and may not be compatible with other mod that replaces it.
18 kommentarer
Edhelwen 12. mar. kl. 10:15 
Great idea! Will try it the nearest game!
NuDDen 17. aug. 2023 kl. 12:52 
Hmm ... tested it. Still too cheap for my taste :D
NuDDen 2. juli 2023 kl. 7:01 
Nice! Thank you ...
Rdner  [ophavsmand] 2. juli 2023 kl. 5:46 
@NuDDen gold costs are dynamic, depends on production value of the district and buildings inside so it will just inflate as you play the game.
NuDDen 2. juli 2023 kl. 5:15 
Hey! Great Mod! How can I raise the cost for removing a District?
JohnLeGreat 14. apr. 2023 kl. 10:43 
Doesn't work for me, sadly
Rdner  [ophavsmand] 12. okt. 2022 kl. 0:23 
Needs to start a new game after enabling this mod.
Honk 11. okt. 2022 kl. 21:24 
Does this work for in-progress saves? Or does it need to be a fresh game?
Rdner  [ophavsmand] 4. juli 2022 kl. 19:25 
@sds359, Z unit marks works, it might be a different mod in conflict.
sds359 3. juli 2022 kl. 21:12 
@Rdner Hello. I use 'Z Unit Marks' Mod that might be(??) modified 'UnitPanel.lua'
So, with Z Unit Marks mod, This mod do not work. I Can't remove built district by Enginer.
I think this mod and 'Z Unit Marks' Mod are conficted each other.
PLZ check this... want to use your mod