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报告翻译问题
Of course, lead is a refined metal, I understand that you mean that you have other ingredients, but lead is a toxic metal in reality, and try to think about the duplicants who have to eat canned food made of lead, really humane, 😂
use mod updater
NullReferenceException: Object reference not set to an instance of an object
Def.GetUISprite (Tag prefabID, System.String facadeID) (at <77f3589596ec401a997c2e10703c4a12>:0)
ComplexFabricatorSideScreen.Initialize (ComplexFabricator target) (at <77f3589596ec401a997c2e10703c4a12>:0)
ComplexFabricatorSideScreen.SetTarget (UnityEngine.GameObject target) (at <77f3589596ec401a997c2e10703c4a12>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <77f3589596ec401a997c2e10703c4a12>:0)
=====
Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)
System.MissingMethodException: Method not found: EdiblesManager/FoodInfo .FoodInfo.AddEffects(System.Collections.Generic.List`1<string>,string[])
at EntityConfigManager.RegisterEntity (IEntityConfig config, System.String[] requiredDlcIds, System.String[] forbiddenDlcIds) [0x00000] in <6d365c3a0cb14d72822f5c03e5b3357e>:0
at EntityConfigManager.LoadGeneratedEntities (System.Collections.Generic.List`1[T] types)
- updated plib to 4.16. this fixes the "isContentActive" crash for options