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// TODO: Make this work with smokes and flashbangs etc.
I was thinking, i have a custom zombie that exploded when you kill him. The way i do it is, when you kill the zombie, the game spawn the inside loot. If you spawn a grenade with 100% damage, the grenade will explode.
May be you can make the alarmclock to delete the grenade in the slot when the alarm ends, and spawn the same kind of grenade after that but with 100% damege.
You dont need to use the ingame grenades, you can made a clone with the same base and then use that one.
The way i do the exploded zombies is like that.
I made a limb with grenade class, then i set that limb as 100% damaged in the spawneabletypes. And then i made the limb appears when the zombie dies.
you can try an aproach like that, and if you do it that way you let the posibility to other moders or server admins to add more types of items to the alarmclock.