Ravenfield

Ravenfield

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[EA28] Dust 2 Expanded
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Content Type: Maps, Maps - Mod Tools
文件大小
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更新日期
118.666 MB
2022 年 6 月 3 日 上午 5:09
2024 年 5 月 7 日 上午 11:08
12 项改动说明 ( 查看 )

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[EA28] Dust 2 Expanded

描述
It should work on stable branch now.

Another Dust2? Ugh, NEXT!
Wait, wait, listen, please. I know, I know, this seems like another port of the same map, and yes, I agree that "DUST2" works as some cheap head-turner, but I would like you to consider this before moving on.
Look at the screenshots,
now back to me,
now back to the screenshots,
now back to me,
now look at this:
  • New areas,
  • Reworked areas,
  • CQC galore,
  • Rooftops combat,
  • Parkour,
  • 12 control points,
  • Custom models,
  • Battlefield 2042 HUD camera support (thanks, SudoName),
  • More than zero environment detail,
  • easter egg.

Difficulty
Map's geometry gives a serious advantage to human players, so I would advise playing with "hard" bots and putting the "balance" slider at least a little bit in the opponent's favour.
Bot quantity
20 and higher. 5v5 might feel a bit too lacklustre from combat pacing's point of view.
Game length
Up to you.
Modes
Any? I guess? My favourites are skirmish and domination.

Other notes
The original Dust2 map was created by David Johnston.
The map uses ambient sounds from CSGO's Dust 2 2017 version.
The map contains elements from IPs owned by Valve Corporation and Gearbox Software.
I drew huge inspiration from concept art created by Roger Lundeen. Content could be found: https://alternateground.com/?page_id=1653

That's it for important topics that I wanted to cover. Below is some trivial stuff.


When Skirmish mode first came out, I was trying it out on my previous version of Dust 2. After getting fragged and falling from the plane I saw a lot of empty space that was not being used. After some time running on barren rooftops, I decided to extend Dust 2 rooftop-wise thinking, that it might make skirmish more interesting to play. Now comes the really stupid part: I decided to create a map without asset packs. I do not know how to describe the cell of Hell that I put myself into. Planning, experimenting and modelling took so much time, and, despite all the effort and time I put into this, the map still feels pretty barren.
What's in there for you? I suggest using asset packs and your models together when creating your maps. The ratio between these two is up to you, but personally, I really enjoy original models created by map authors.

Have a nice day!

Also, if you have something to discuss with me, you can reach me here or on Discord @Aavzras#2720.
45 条留言
Peacekeeper 10 月 2 日 下午 7:18 
ok i just explored more maps and found this, tried it and one of the best looking map i ever played. i will spend more hours of this due to the Richness and Parkour, surprising this map doesen't lag me out hard.
Amazing map as always! :steamthumbsup:
Ginsu 8 月 26 日 上午 8:33 
I've played Dust 2 since CSS, and this is the ultimate version I've ever had the pleasure to experience. Thank you.
fillwithjoy1 2 月 12 日 下午 11:49 
The FPS on this map is so good. I'm usually around 20-30 FPS but this map is at a smooth 45 FPS on my CPU, so clearly you've done some amazing optimization as the map's lighting is decent and not what I'd expect out of a map that's this low spec'd
Azeras  [作者] 2024 年 7 月 10 日 上午 4:26 
@Ibitestuna
it is more of a joke to catch reckless players. If it is an easter egg, then unintended one, because I have no idea what that would reference.
Ibitestuna 2024 年 7 月 9 日 下午 11:12 
@Azeras
Yo
The well of death is an easter egg all along?
Azeras  [作者] 2024 年 7 月 9 日 下午 10:48 
@Imhotep
Well done! There might be 1 or 2 more easter eggs that are somewhat niche. Thank you for playing!
Imhotep 2024 年 7 月 9 日 下午 12:21 
Easter eggs:

- Cafe menu
- Well of death
- Unidentified symbol on wall in underground room
Ibitestuna 2024 年 5 月 11 日 上午 1:16 
Best map
Random Passenger 2024 年 4 月 24 日 下午 10:45 
after all those time... NEW UPDATE! LET FUKIN GO!!
pop 2024 年 2 月 2 日 上午 6:52 
best description ever