Stellaris

Stellaris

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Portraits++
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6.039 MB
2022 年 5 月 31 日 下午 8:11
2022 年 6 月 21 日 上午 8:38
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Portraits++

描述
This mod seeks to add new vanilla style portraits to the game, it is my first mod ever, so any mistakes or feedback would be greately apreciated.

N.A. [Not Animated]

A. [Animated]



Current portraits:

fal1 [N.A.] (1 fenotype)
pla1 [N.A.] (4 fenotypes)
mec1 [N.A] (14 fenotypes, 5 for leader, 9 for admirals, scientists, etc)
wol1 [N.A.] (4 fenotypes)
bir1 [N.A.] (5 fenotypes)
pla2 [N.A.] (8 fenotypes)

16 条留言
Large_Gremlin 8 月 6 日 下午 10:54 
When you return, *please* make sure to have a 3.14 version of your portrait mods, since 4.0+ will probably be completely b o r k e d for the foreseeable future.
Mr_Daniels 2023 年 9 月 14 日 上午 4:26 
@theuniversecience8 Where you able to find them?
theuniversecience8  [作者] 2023 年 6 月 29 日 下午 3:41 
@Mr_Daniels
allow me to find the original files
theuniversecience8  [作者] 2023 年 6 月 29 日 下午 3:41 
@Atlantispy
one day, i'm working on a bigger mod for another paradox game, but i do plan on returning one day
Mr_Daniels 2023 年 5 月 27 日 上午 9:53 
Hello theuniversecience8! I was wanting to addon to the species classes in my Stellaris mod "Species of Stellaris" and your Portraits++ mod is perfect as an addition for some species class portraits. I was looking if I can be granted permission to use the mod in this way. I was going to attempt to animate them too. Thank you for your time and I look forward to your response.
Atlantispy 2023 年 4 月 10 日 下午 1:01 
Will you continue this at all?
greensniperhat 2022 年 6 月 5 日 下午 7:52 
just have the box robot be in its own species category with the robot/synth archetype, done.
theuniversecience8  [作者] 2022 年 6 月 5 日 下午 6:26 
@kevin mcscrooge
i thought of that, but at the same time i think having them in a different tab makes modding easier as well as allows the player to find them quicker
Resident c00mer 2022 年 6 月 5 日 下午 4:35 
Nice.
Looking forward to playing as a sentient Alienware PC :steamhappy:
Kevin McScrooge 2022 年 6 月 5 日 下午 4:22 
@theuniversescience8
Instead of having them in a unique tab, "Portraits++", instead having them in their corresponding vanilla species type would solve the issue.