安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Hey @Ha_gM_n! The TDC is a deeeeeep rabbithole ^^
I just checked a bunch of Tutorials on Youtube: This one is pretty good:
https://www.youtube.com/watch?v=NyPb7db4Z8Q
It's from the subsim channel.
All the tutorials I found explain it correctly but they always explain the AOB how it was used by US subs in WW2.
The German way is a bit more hands on:
The target's bow is facing you directly: AOB = 0°
The target's stern is facing you directly: AOB =180°
You can perfectly see the target's side: AOB = 90°
The target's bow is facing to the left when viewed through the scope/UZO: AOB dial = left/red
The target's bow is facing to the right when viewed through the scope/UZO: AOB dial = right/green
In the game it works like that:
Center the view on the target. Decide if the bow is facing to the left or right. This determines if you use the red or green side of the AOB dial.
Do you see more of the bow: The AOB is closer to 0°
Do you see more of the stern: The AOB is closer to 180°
Do you see more of the side: The AOB is somewhat between 45° and 135°
The German order was usually something like: "Bug links, Lage 30." Which translates to :"Bow left, AOB 30°". What the commander actually said was:" Hey! the ship's bow is facing left when I center the scope on it and I think AOB is around 30° because I can clearly see a lot more of the bow than of the side.
I hope this will help you on your TDC endeavors XD! See ya!
I also had two occasions where no ship was visible. By diving you should be able to pick up the mercahnt on the hydrophone. The hydrophone does not work when you are surfaced (just in case you don't know).
Moreover there seems to be a bug in the mission editor. Everytime I set a distance value at which you spawn from the ship, this value is ignored. So it can happen that the ship spawns very close or far away from you.