边缘世界 RimWorld

边缘世界 RimWorld

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Better ground-penetrating scanner
   
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Mod, 1.3, 1.4
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205.346 KB
2022 年 5 月 19 日 上午 4:47
2023 年 1 月 15 日 上午 5:39
6 项改动说明 ( 查看 )

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Better ground-penetrating scanner

描述


See change notes.



This mod allows to tune the ground-penetrating scanner to scan for a specific resource. It is still possible to scan for random resources. To balance it out, when a specific resource is selected, scanning time is multiplied by 1.5. You can use the settings to set it from 1 (no augmentation) to 5.



When no pawn are using the scanner, it will continue to scan at a lowered efficiency (75% by default). This allows to free up pawns when playing small colonies. This behavior can also be tweaked or completely disabled. Efficiency can be set from 10% to 500%.





Code work by me, Kikohi

(CC BY-NC-SA 4.0)[creativecommons.org]



Should be compatible with everything. Safe to add in a save.

Don't want to hover above every deep drill resource to find the right one ? You can use this other mod I made:


76 条留言
xGxRxAxFx 2024 年 4 月 18 日 上午 11:54 
Sarg Bjornson, thank you! :steamthumbsup:
Thor 2024 年 4 月 13 日 下午 11:24 
Thanks for the heads up Sarg!
Sarg Bjornson 2024 年 3 月 27 日 下午 2:16 
Ravager Awaken 2024 年 3 月 16 日 上午 8:28 
Had a hell of a time finding this mod. Had to back track from a translated mod patch.
[SGC] Chemist 2024 年 1 月 29 日 上午 10:49 
@Reidlos I had the same issue, unsubbing and resubbing helped. In my case, Better Ground Penetrating Scanner was missing as well, and was re-downloaded after the action
Reidlos 2024 年 1 月 27 日 下午 3:50 
is this now delisted? noticed this and jewerly dissapeared.
Scyobi_Empire 2024 年 1 月 7 日 下午 1:20 
I also have issues with the roofing setting, maybe it has to do with overhead mountain roofing (as thats what I tried it under)
crashfly 2023 年 12 月 31 日 上午 9:51 
The option to allow building of the ground-penetrating scanner under a roof appears to intermittently work. Initially it did not work (did not allow the scanner to be placed), then I went and checked the setting and it suddenly began working. Odd shenanigans going on there.
The Blind One 2023 年 8 月 12 日 下午 11:22 
Two optional features I'd still love to see on this thing is proximity based resource discovery where the discovery of resources starts radiating outwards from the scanner so you can find resources closer to home and a finite amount of resources that can be discovered on the map, it's weird how resources just spawn in indefinitely. That said, this is an amazing mod! Love this sooo much. Saves so much frustration.
Clarity 2023 年 7 月 9 日 下午 6:13 
Hello, for anyone having an issue with the actual zone overlay not showing up on your screen, and you get a DeepResourceGrid error, the easiest way to fix this I found is to purge your Deep Resource grid, by modifying your save game file, delete all the content between <DeepResourceGrid> and </DeepResourceGrid>. Its an error in drawing the grid for the mineral, as some layers overlap. This will erase all your current mineral spots, but it will stop throwing the error.