Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










anango ID=tsb_anango
automaton ID=dadzioautomaton
maskhulk(2heads) ID=dadziomaskhulk2h
maskhulk(1head, optional) ID=dadziomaskhulk
vinekind ID=dadziovineman
undead ID=zombie_jugable
apatorre ID=im_moff
skeleton ID=dadzioskeleton
forgotten ID=pf_forgotten
scuderi ID=scuderi
goblin ID=goblinplus
wulvari ID=wulvari
NOTE: there's not every races from every mods existing, read the comment below if you want to add one that is not in the list.
1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\1224290
2. Search for the mod that contain the race you want to add. The mod ID can be found on it's steam page URL, example: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id= 2808230100
3. Search for a txt file that contains "ActorType" (easily done with CTRL + F), example: [ActorType] ID= race_id ;
4. Follow Mafe's guide to add the race ID to his mod
NOTE n°2: ActorTypes can also be monsters, which leads to a goofy moment where you can recruit a monster. I would not recommend it though because if you give a human class to a monster, the "humanoid animation" can lead to the game to softblock when used by a non-humanoid actor.
So make sure to pick the desired ActorType (races usually have a description, mobs doesn't).