安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










anango ID=tsb_anango
automaton ID=dadzioautomaton
maskhulk(2heads) ID=dadziomaskhulk2h
maskhulk(1head, optional) ID=dadziomaskhulk
vinekind ID=dadziovineman
undead ID=zombie_jugable
apatorre ID=im_moff
skeleton ID=dadzioskeleton
forgotten ID=pf_forgotten
scuderi ID=scuderi
goblin ID=goblinplus
wulvari ID=wulvari
NOTE: there's not every races from every mods existing, read the comment below if you want to add one that is not in the list.
1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\1224290
2. Search for the mod that contain the race you want to add. The mod ID can be found on it's steam page URL, example: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id= 2808230100
3. Search for a txt file that contains "ActorType" (easily done with CTRL + F), example: [ActorType] ID= race_id ;
4. Follow Mafe's guide to add the race ID to his mod
NOTE n°2: ActorTypes can also be monsters, which leads to a goofy moment where you can recruit a monster. I would not recommend it though because if you give a human class to a monster, the "humanoid animation" can lead to the game to softblock when used by a non-humanoid actor.
So make sure to pick the desired ActorType (races usually have a description, mobs doesn't).