Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem










anango ID=tsb_anango
automaton ID=dadzioautomaton
maskhulk(2heads) ID=dadziomaskhulk2h
maskhulk(1head, optional) ID=dadziomaskhulk
vinekind ID=dadziovineman
undead ID=zombie_jugable
apatorre ID=im_moff
skeleton ID=dadzioskeleton
forgotten ID=pf_forgotten
scuderi ID=scuderi
goblin ID=goblinplus
wulvari ID=wulvari
NOTE: there's not every races from every mods existing, read the comment below if you want to add one that is not in the list.
1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\1224290
2. Search for the mod that contain the race you want to add. The mod ID can be found on it's steam page URL, example: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id= 2808230100
3. Search for a txt file that contains "ActorType" (easily done with CTRL + F), example: [ActorType] ID= race_id ;
4. Follow Mafe's guide to add the race ID to his mod
NOTE n°2: ActorTypes can also be monsters, which leads to a goofy moment where you can recruit a monster. I would not recommend it though because if you give a human class to a monster, the "humanoid animation" can lead to the game to softblock when used by a non-humanoid actor.
So make sure to pick the desired ActorType (races usually have a description, mobs doesn't).