Stellaris

Stellaris

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Gauntlet's Capital Caps Extended
   
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2022 年 5 月 13 日 下午 6:34
2023 年 5 月 11 日 上午 7:26
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Gauntlet's Capital Caps Extended

描述
Gauntlet's Capital Caps Extended increases the base number of Colossus and Juggernauts to 3 of each, and increases the Titan maximum limit to 100 and 20% of total naval capacity.
6 条留言
Gauntlet  [作者] 2022 年 7 月 16 日 下午 6:27 
That is most likely a mod conflicting with this one.

And the 20% capacity is an increase over the game's default maximum allowance of fleet supply for Titans of 8%.

Titans use 16 fleet supply each... so if you have 1000 fleet supply, you could in theory have 62.5 Titans. However, the 8% limit would apply, so only 8% of 1000 is available for use in Titans. Ergo in that scenario you can build precisely 5 Titans.

At 20%, this would instead be (1000*0.2)/16 = 12.5 Titans.

Additionally the max cap on Titans by default was 20 no matter what your fleet supply, and I changed this to 100.

Thus 100 X 20% in the banner, but I could have clearer and said "100 and 20% Caps" or such.
Figaround 2022 年 7 月 16 日 下午 2:29 
I have now, thanks to another mod, 999,999 the maximum capacity of the fleet, and the total ships at about 4,900. But the limit of titans is 17.
Figaround 2022 年 7 月 16 日 下午 2:27 
Can you tell me how exactly, with your mod, is determined by the limit of titans? I did not understand the phrase "20% of capacity".
Gauntlet  [作者] 2022 年 5 月 15 日 上午 8:12 
Correct... though Titans have additional line for their maximum (which is set to 1600 therefore 100 in this mod) and a line for what percentage of your naval capacity is allowed to be Titans (which is 20% instead of 8% in this mod).
Damios 2022 年 5 月 14 日 下午 11:33 
So one Colossus is 32, So it becomes number of Colossus you want times 32 and for titans it would be 1 titan is 16, so number of titans times 16.
Gauntlet  [作者] 2022 年 5 月 13 日 下午 7:24 
Please note, there are many other mods that extend the number of Titans/Juggernauts/Colossus that a player can have, however, the vast majority of them are out of date and they changed how these limits are handled in 3.4/Overlord. Thus I made this quick little mod.

I don't particularly see a need for more than 3 Colossus or Juggernauts, but if you want to tweak it, open "00_ship_of_size_limits.txt"

Find the entries for either Colossus or Juggernaut, you'll see:
"base = 96 # 3 * colossus's size_multiplier"

96 = 3 Colossus, add 32 to this number to generate an increased limit. 320 would be 10.

Hope some of you find this useful.

Thanks!