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报告翻译问题
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2018301976
I 'wrote' a patch yesterday that reduces the filth from bridges and flagstone, so that my outdoor animals would stop dirtying up all my paths, but I was essentially copying what someone else did and updating it to 1.5. I have no confidence that I did it the correct way, since people in the comments said he did it wrong, so I am not publishing my version, even though I wrote it differently.
I would like to have it only apply to outdoor paths, but I don't know how to do that. I would also like it to apply to rough stone, like the area around mountains, but the words "Rough Granite" does not even show up in the game defs, so I have no idea how to reduce the filth that spawns on it.
I appreciate all the work you do, and sorry for hijacking the comments under this mod.
Do you think it would be difficult to add a small patch to make ambrosia treated the same as berries and healroot, and not like trees for the purposes of harvesting? Is that something you might be able to do?
The problem is that ambrosia is treated the same as any other tree, so they will not prioritize it when I have lots of trees market for cutting, unlike berries.
I tried using the separate tree cutting priority mod, but ambrosia is still treated as a tree for harvesting purposes, so if I have 500 trees marked for cutting, (so that my pawns will always do something when they are idle), they will never harvest my Ambrosia.
Is there a workaround to force my pawns to treat ambrosia as a crop, like berries and not like a tree, so that I don't have to set up growing zones around them in order for my pawns to prioritize harvesting them?