安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Map=FortRedstone;Muldraugh, KY
Map=ChristmasVillage;FortRedstone;Muldraugh, KY
Map=FortRedstone;Muldraugh, KY
"Note*: The Map= line ends with Muldraugh, KY, which must always be at the end of the Map= section" - by Indifferent broccoli
But it seems your particular map does the opposite.
this is so they can overwrite the base game map cells.
you cannot remove any map mods, the game will not load if that data isnt present however if Christmas village isnt appearing in game then leaving the mod on wont contribute any issues.
i dont know dude, when i set up servers i test all the map locations first. if its wrong, i hard wipe, fix and start over. if you added this midsave, and you dont want to loose progress then the reason it may not appear could be because you already generated the cell it belongs too. in that case there are ways to delete map chunks. i wont post links because i wouldnt expect anyone to follow rando sus links but if you google 'pz map chunk cleaner' you should find some stuff on github.