Europa Universalis IV

Europa Universalis IV

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Regional Trade Hub
   
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280.139 KB
2022 年 5 月 9 日 下午 5:07
2023 年 5 月 21 日 上午 4:08
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Regional Trade Hub

在 ItsBenter 的 1 个合集中
ItsBenter's Vanilla+
11 件物品
描述
What if each trade node has a main city?

Features
Regional Trade Hub
Sets Regional Trade Hub on every trade node to the province with the highest province trade power quarterly.

Regional Trade Hub modifier:
province_trade_power = 10
province_trade_power_modifier = 0.5

Increase of trade power in Regional Trade Hub is meant to cement its position, making the effort to take over the position slightly more challenging.
Regional Trade Hub provinces without a center of trade could get an event to give them one (event can be disabled).

Foster Trade Centers
Trading policy that is available to owners of Regional Trade Hub (this trading policy can be disabled). When 'Foster Trade Centers' trading policy is active, provinces without devastation that have Regional Trade Hub, Center of Trade, and Trading Post owned by your country, overlord, subjects, and members of the same Trade League would have a yearly chance to increase their development.

Compatibility
Mods with set up option:
- Beyond Typus - 23 March 2023
- Ante Bellum - 9 April 2023
- Third Odyssey - 9 April 2023
- Anbennar - 13 March 2023
- Other (No province set up)

At the campaign start, an event will trigger with an option to choose present trade nodes. Choosing the option will give some adjustment to Regional Trade Hub at the game start. For example when 'Base Game' option is selected Sevilla, Lubeck, and Alexandria will be set as the Regional Trade Hub instead of Lisboa, Hamburg, and Cairo

Not Ironman compatible
Made in version 1.33.3
Tested to be working in version 1.35.3

Localization
English (other languages shows English text)

Community
If you'd like, come and join EU4 Community Discord[discord.gg]
Feel free to tag me, itsbenter in #eu4-modding if you encountered bugs, have suggestions, or ideas to improve the mods



This mod is inspired by Centre of Trade in MEIOU and Taxes.
Much thanks to LimonenZitrone who helped tremendously in this mod development

If you like this mod, you might also like Large City and Largest City
热门讨论 查看全部(1)
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2022 年 5 月 9 日 下午 5:31
Additional Information
ItsBenter
50 条留言
kebabblaster9000 3 月 23 日 上午 2:36 
update?
hwalker145 2 月 27 日 下午 2:47 
Does anyone know how to make this work in 1.37? Foster trade centers either does not develop or does report provinces it develops...
Asmodeus 2024 年 6 月 18 日 下午 2:02 
Amazing mod! Makes trade more engaging. Please update for anbennar.
DoubleCheeseVonHabsburg 2024 年 5 月 8 日 下午 8:14 
foster seems not working
Skullivan 2024 年 5 月 6 日 上午 10:43 
amazing mod man, makes going "trade tall" so fun! Please update.
Hoping Machine 2024 年 2 月 21 日 下午 4:55 
Heads-up, the Cannorian trade setup will be changed on the next Steam release.
ScH 2024 年 1 月 24 日 上午 5:14 
Yeah, if you're still around @ItsBenter and have intentions of updating the mod, what Catoscar mentioned is great.
Catoscar 2023 年 12 月 16 日 下午 10:21 
Yes, the on_action files no longer overwrite each other, so you can add an on_action to any of the existing on_actions and it won't have any compatibility issues. Should dramatically improve performance of any mods you have that otherwise utilize things like triggered province modifiers and the like. I can send you an example on discord if you ping me from the expanded mods server.
ItsBenter  [作者] 2023 年 12 月 3 日 上午 4:14 
@BOYZANTION, it's possible. I don't play with Voltaire's nightmare so I can't really say, but I can see how it could lead to that.

@Catoscar, it seems like there's update and scriptable GUI is a thing. Do they do something to make on_action more compatible. Iirc I just try to avoid stuff that might led to incompatibility.
Catoscar 2023 年 11 月 27 日 下午 1:06 
Hey Benter, have you considered moving the triggered modifiers of this mod to on_action events instead for performance reasons?