幸运房东

幸运房东

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Luck Be A Champion
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2022 年 5 月 9 日 下午 1:42
2022 年 8 月 16 日 下午 1:21
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Luck Be A Champion

描述
THIS MOD IS INTENDED TO BE PLAYED WITH THE "Vanilla B Gone" MOD. It is playable without, but i have done no testing and may be even more unbalanced.

This mod currently adds the 151 first pokemons as symbols.
A pokemon will increase its level each time it show up on the spin.

Only base Pokemon can be selected after each spins.
> They are sorted in common, uncommon, rare and very rare, usually based on their strength and in-game rarity
> Some Pokemons that should be common are uncommon in order to not bloat the pools
> I tried to put at least one pokemon of each type in every rarity pool when I could.
> If you found an evolved Pokemon in the selection, i've made a woupsy and you should tell me.
> Fossil Pokemons are to be bought and revived. See the Items section.
> Legendary Pokemons are gotten through special means. See the Items section.

Their typings are implemented in this way, in order to be easier to understand, program, and be optimized.
> A pokemon has either one or two typings.
> They will gain x2 coins for every adjacent pokemon with a type weak to their own(s)
> Can happen more than once if the Pokemon is doubly weak
> They will gain x0.5 coins for every adjacent pokemon with a type strong against their own(s)
> Can happen more than once if the Pokemon is doubly weak
> This can cause a Pokemon to give no coins if next to too many type effective against their own(s)
> Pokemons ignore each-other's resistances.
> Ghost types and Dragon types do not list themselves as beign their own weakness/effective.
> This would be redundant, as the bonus and malus would cancel each-other

Considering evolutions :
> A Pokemon will evolve at their given level if they evolve by leveling up
> Because of limitations, this will cause adjacent pokemons to fight against both previous and evolved forms
> Pokemons that require an item to evolve will consume it on the spin they appears in
> Disabling the item will stop it from being used.
> The evolution item will make ALL present able pokemon evolve.
> Keep in mind that Eevee will currently use all three stones if none of them are disabled.
> Evolutions per trade will require a linking cord instead.
> Due to limitations, these Pokemon will not inherit their previous forms' level, and will be reset to level 1

At the end of the rent, you will choose new types of items :
> Evolution Items
> Machines
> Legendary Locations
> These require a specific set of Pokemon to appear on a spin in order to catch a Legendary Pokemon
> Eggs
> Eggs cost money to use.
> They first appear as items, which will then take effect on the next spin.
> Disabling the Egg before spinning will let you choose when to actually buy it
> Once bought, a specific Egg symbol will be added. It will then take 10 turns to hatch
> Pokemons that hatch from eggs, due to limitation, will start at level 2 instead of one (since they appear on the spin they birth in)
> Dark type Eggs are currently unavailable due to no Dark type Pokemon existing in the first generation.
> Fossils which costs money and require a machine to revive

Additionnal notes :
> Essences should be ignored
> A PC item should appear rather early. Use it to get rid of the first 5 symbols and any pokemon. You can always disable it to skip it.
> Every Pokemon sprite was made from taking their inventory sprite then hydraulic-pressing them into a 12*12 sprites, then edited by hand
> Some Pokemons were hit harder than others, but I was not going to make 151 sprites from scratch
> All sprites are taken from Pokemon games then edited to fit the restrictions. I, of course, do not own any of them, only the work it took to edit them.
> This mod is currently Unbalanced
> You can easily win by picking any random pokemon.
> Challenges can make this more fun, see the challenges sections
> I would advise to play with instant animations on, if you don't want a full board spin to take ages.

Challenges :
I have thought about some challenges while I tested things out, here are some, but I'd love to hear your own ideas
> Catch them all : Have 1 of each Pokemon in your inventory (evolved form counts as also having their pre-evo). Legendaries included.
> Monotype : Can you beat LBAL with only one type ? (Pokemons that gain the type when evolving are allowed, like Staryu for Psychic type and Seel for Ice type)
> Full Team : You can only have 6 Pokemons at a time. Starting symbols are to be removed when able.
I'm curious if those challenges are even possible, or fun, so let me know if you've beaten them !
If you have some more fun ideas, I will add them here

Feedback :
I would LOVE some feedback, especially concerning balance changes.
I do not currently accept Pokemon suggestions, as in "Can you add X Pokemon in ?"
> These Pokemon will either be added later, or with their generations. Adding specific Pokemons now when the mod is barely balanced would be disastrous.

Plans :
Some optimizations.
> Some Pokemons have dual types that cancel out their gains and losses. These should be edited in order to optimize them.
I plan on adding more Pokemon of course, but first I would like to balance things out, see what people like, or hate, and work from there,
I am planning on adding abilities for some Pokemons, but I fear this may break balance even more, or get things more complicated. I would love your input on this idea.
Examples of planned ability :
"Flying/Levitate : This Pokemon ignores its ground weakness"
"Swarm : This Pokemon gains +1 coin when next to the same Pokemon"
"Surfing : This Pokemon gains +1 coin when on the top row"
58 条留言
Fleetway Scout 9 月 2 日 下午 5:46 
Pidgey seems to become Pidgeotto and then instantly into Pidgeot the same spin
Bunbit (Lotloxa) 6 月 6 日 下午 8:18 
Metapod's description says it evolves into Metapod
BoltTheBird 2024 年 1 月 29 日 下午 3:38 
Maybe make it so they dont take so long to evolve
manson4 2023 年 8 月 19 日 下午 2:02 
great mod but pidgy evolves straight into pidgeot no pidgeotto
takanabanana 2023 年 6 月 28 日 上午 8:48 
Fun, but completely broken. You can choose random mons with no synergy and still end up with thousands of extra coins by the end. Maybe it's better for higher floors, I'm still pretty new to the game.
Chamelion 2023 年 2 月 5 日 下午 8:31 
Just out of curiosity, is there a specific reason or purpose why Lickitung (and only Lickitung) has a counter going up very time it appears?
awsomns3 2023 年 2 月 4 日 下午 1:53 
List of bugs: The tooltips for metapod and wortortle say they evolve into themselves. They do not actually.
Bellsprout has a typo in its name.
havent noticed any others, but not getting too many crashes with it.
killeroid356 2023 年 1 月 28 日 下午 5:11 
same with wartortle
killeroid356 2023 年 1 月 28 日 下午 5:03 
Metapod evolves into metapod.... infinitely
InfernianTheDragon 2023 年 1 月 25 日 下午 11:31 
What's the Suspicious Truck Item do? IS it planned for a future update or is there some hidden stats to it