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e.g. Tile/block Condition -> pyramid tip -> Height above underground layer
But this depends at the underground layer height.
We could set a condition for underground layer height ( Global world/style properties -> underground & cavern layer -> Underground layer size
Instead of height above underground layer we could go for "depth below predicted spawn" and change >= to <=.
those seeds don't exist anymore in 1.4.4.9. They moved the snow biome further away from spawn. To be precise it is still theoretically possible but very unlikely. Chances are much lower than the amount of different worlds we can produce.
But you can search for close snow biomes with "point of interest" -> snow surface center
or "Tile/block condition" -> Snow biome tiles
with some constraint like horizontal distance to mid of world
To generate them: Select one option in "Store world map as picture" at the main settings menu
Their location: They will be generated among your world files folder. Can't find it? The in-game screenshot menu has an option to open the screenshot folder. The world folder will be nearby (one folder hierarchy higher there will be a "world" folder).
How to open them: They are stored in png format, about every image display application can do this
And inside the mod? The mod itself has currently no option to directly display them.
Having no query that happens at reset, it works fine.
If you like you can join the discord server linked on top. Easier there to figure out the problem.