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			 11
 11			 
					




It's arguably weaker than the base classes, making it the hardest fanmade character I've played so far; good if you want a challenge. If you get lucky, though, it can spiral out of control very fast - I got multiple See No Evils and a lot of Seal support, which meant I was proccing all kinds of useful effects, 10 cards at a time. But even the base classes can be busted if you get very lucky.
Overall, very solid mod.
- I can choose to obtain a card or I can choose to obtain a RARE card. Also, the last option, to loose the starting relic, is more of a death sentence than on any other characters IMO. The relic is needed since awakening cards seem to be key to winning
Turning them into curses would allow the more synergies - both with the soulbound curse, as well as the 'curse sealing power' (which often is a DOWNSIDE), etc.
Here's the thing: I feel like 'Awakening' cards is one of the best ways to use this character. There, for example, is the power that adds 1 (2) str/dex to each awakened card for each card you sealed or exhausted. It is so easy to get 10+ value on that with a few blight curses, for example, which you are incentivied to get simply because that increases the amount of awakened cards.
As such, combat feels slow, since you want to draw the combat out, either to purify curses, or to heal back up.
Purifiyng curses isn't satisfying either. There were a couple of times where I rather would have had the curse (!) than the card I got from it. Its really weird.
Also, while the character is themed to be a remnant that tries to become whole again, there basically is no payoff to having off-color cards.
https://www.youtube.com/watch?v=gs0bu0IUJcU
- stslib (2.4.1)
Cause:
java.lang.NullPointerException
at com.evacipated.cardcrawl.mod.stslib.patches.FlavorText$FlavorTipsAreShorter.Prefix(FlavorText.java:483)
at com.megacrit.cardcrawl.helpers.TipHelper.getPowerTipHeight(TipHelper.java)
at com.megacrit.cardcrawl.helpers.TipHelper.getTallestOffset(TipHelper.java:250)
at com.megacrit.cardcrawl.helpers.TipHelper.calculateToAvoidOffscreen(TipHelper.java:242)
at com.evacipated.cardcrawl.mod.stslib.patches.FlavorText$TipHelperRenderPowerTips.Prefix(FlavorText.java:263)
at com.megacrit.cardcrawl.helpers.TipHelper.renderPowerTips(TipHelper.java)
at com.megacrit.cardcrawl.helpers.TipHelper.render(TipHelper.java:109)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:462)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)