Europa Universalis IV

Europa Universalis IV

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Alenic or Escanni - An Anbennar Submod
   
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1.264 MB
2022 年 4 月 28 日 上午 9:56
8 月 30 日 下午 2:47
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Alenic or Escanni - An Anbennar Submod

描述
UPDATE: I have created a Bitbucket-compatible version of this mod, to be found here!

Have you ever been enjoying a campaign as the boldest griffon knights to grace Halann, but found yourself frustrated by the relative uselessness of your cultural union in your natural sphere of influence?

Enter "Alenic or Escanni", a submod that allows you the chance to Escannise the Marrodic culture ala the base game's Sinicization feature...or, remain Alenic if it suits you.

This submod adds two ways to unite Marrhold's Alenic culture to the Escanni group. Choose between the simple single event style, or embrace your inner Griffon and take on the "Alenic-Escanni Question" Disaster.

Also featuring improved localisation and a way to keep your Hold valuable even after embracing your destiny as Escann's unifier!

Compatible with the The Final Empire Steam Workshop release. Compatibility not guaranteed with the current bitbucket builds.

Special thanks to Thorfindel and AmandaHart from the Anbennar Discord for putting up with my questions regarding how to code practically everything in this mod.
23 条留言
Chronometry  [作者] 8 月 30 日 下午 2:34 
how the f-

okay that should be fixed now.
skoobeldoobel 8 月 30 日 下午 1:15 
Another thing. The event marrhold_culture_wars.100 has has an unnecessary bracket in its option, which results in your national primary culture not actually being changed (only your ruler and the provinces changes culture).

As a sidenote, as another guy mentioned, it could definitely be longer and more difficult. Wasn't really much of a disaster lol. Still, pretty cool
skoobeldoobel 8 月 30 日 下午 12:39 
Alright, this time I believe I found an actual problem. I unlocked the disaster, and even though it says I fulfil the requirement to start it (i.e be Marhold), it doesn't actually start progressing. The problem fixed itself when I added in 'can_stop = { always = no }' in the disaster file. I'm guessing that without it, it's technically always capable of stopping?
skoobeldoobel 8 月 29 日 下午 12:37 
I looked into it a bit more and yes, I think I was just wrong. I knew it was the marcher.3 event, but I assumed I was fulfilling all the triggers. It seems like the 'is_potential_escanni_culture = yes' trigger is tied to the age of absolutism, and I'm currently only halfway through the age of reformation.

The day 1 event just kind of made me think the disaster was designed to happen within the lifetime of the ruler, so I thought something was broken when nothing happened lol. I don't think you need to change anything, it's probably fine the way it is
Chronometry  [作者] 8 月 29 日 上午 11:34 
@skoobeldoobel I think you might indeed be missing something; the "escanni_culture_change" province flag is set by the event marcher.3 in AdventurerFormables, and is not to my knowledge cleared by any other event.

In any case, I'll change the trigger to something a bit more sensible.
skoobeldoobel 8 月 29 日 上午 10:29 
I think this might be broken, in that the event that triggers the disaster never triggers. One of the requirements for triggering the event is that any owned province has the "escanni_culture_change" flag, but I don't think Marrhold can get the events that give those flags, and any conquered province has the flag removed.

Maybe I'm missing something though
ScH 2023 年 11 月 25 日 上午 2:46 
Yeah, I just restarted the save as I wasn't that far in (since I accidentally didn't activate the mod the first time around). But it seems I could have just fired the event via console?
Still, thanks for the answer!
Chronometry  [作者] 2023 年 11 月 25 日 上午 2:29 
@ScH I wouldn't recommend it, as there's an event set to fire a few days after gamestart that sets up the rest of the content. I *especially* do not recommend loading it into a save where the Escanni adventurer cultures have already appeared.
ScH 2023 年 11 月 21 日 上午 9:48 
Is this perhaps usable in an ongoing save?
Chronometry  [作者] 2023 年 10 月 23 日 上午 11:57 
@Johndoh I am a massive idiot who for some reason didn't put in the code to not fire the event more than once, that's why. Should be fixed now.