边缘世界 RimWorld

边缘世界 RimWorld

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聪明地冥想
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Mod, 1.3, 1.4, 1.5, 1.6
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更新日期
759.578 KB
2022 年 4 月 27 日 下午 9:03
7 月 15 日 下午 1:45
7 项改动说明 ( 查看 )

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聪明地冥想

描述
小人现在能聪明地计划冥想了。冥想既能获得精神力,也能满足娱乐需求。



背景知识
获得了精神能力的小人在精神力值低于目标精神力值时,会试着通过冥想来获得精神力。但是同一个小人在进行个人娱乐活动时并不会更喜欢冥想,即使他们需要精神力。

这样会导致一个很糟糕的结果:这个小人不停地冥想,即使他们已经对个人娱乐这个方式感觉厌倦了。这样他们对这个娱乐方式的容忍度会越来越高。在这种情况下,继续冥想能获得的娱乐需求就非常低了。

看到我的小人个人娱乐90%以上的厌倦度,我真是受不了。

这个Mod新加
智能的冥想行为:
  • 有精神能力的小人现在如果选择个人放松这个娱乐方式时会更喜欢选冥想。
  • 当小人对个人娱乐感觉厌倦时,那他们就不太会去冥想了,而是会多等一会儿,等到厌倦度降下来。

F.A.Q
会影响游戏运行速度吗?
不会

能随便加入存档或者移除吗?
可以

如果我需要让我的小人精神力保持高数值怎么办?
有以下几种方法
  • 将目标精神力设高一些
  • 将目标精神力设到最大(此时这个mod就不会阻止小人冥想了).
  • 使用冥想时间表. 对于冥想时间表产生的冥想,这个mod不会影响。

更新
v0.4.0 支持 1.6.
v0.3.1 修复了一个罕见的错误:当一个儿童拥有精神力时,由于儿童没有娱乐需求,本MOD会报错。
v0.3.0 支持 1.5.
v0.2.1当前厌倦度将会新增的厌倦度的平均值来计算"把厌倦度当成精神力"。这会使得高精神力目标值的小人在娱乐满足的情况下更多的进行冥想。
v0.2.0 支持 1.4.
v0.1.1 Adjusted Mod Settings UI. Slightly changed wording in English to make it less confusing.

感谢和链接
非常感谢在Rimworld Discord 服务器里#mod-development频道的成员!

如果你喜欢这个Mod, 请关注我的其它Mod
58 条留言
Felnel 7 月 15 日 下午 2:21 
Coool, Thanks !!
pureMJ  [作者] 7 月 15 日 下午 1:46 
Updated to 1.6
Scionin 7 月 15 日 下午 12:21 
1.6?
Felnel 7 月 14 日 上午 7:17 
1.6?
Turu D. Sleep 7 月 14 日 上午 1:35 
1.6 update?
Flesh Forge 5 月 31 日 下午 2:56 
Was looking for something like this to fix that deadlock of colonists just meditating forever despite being 100% focus, thanks for this!
pureMJ  [作者] 5 月 1 日 下午 4:13 
@Warith_Magus
You can simply set the "chance factor" to 99 so it's 1% doing other types of solitary relaxation, effectively the same as banning them.

This mod does not just ban it because many people also prefer some variety of things their pawns can do.
Wraith_Magus 5 月 1 日 下午 3:15 
I only set it up to 100% when I still saw my pawn preferring to do other solitary relaxation in spite of the mod even while psyfocus dropped to below 20% while set to a target of 50%, 62%, and higher. I didn't realize this mod had an options setting before now, though, and I'm surprised to see that it's even an option where you merely increase a probability to have non-meditation solitary relaxation. I thought banning all other solitary relaxation so that it isn't constantly at 90% boredom was the point? The only thing this mod did was make my pawn not meditate when she should have while wasting even more time on recreation she was going to gain from meditation anyway.
pureMJ  [作者] 5 月 1 日 下午 3:01 
@Wraith_Magus
When you set your character at target of 100% psyfocus it will ignore this mod. The problem you described is not related to the mod, but vanilla game.

If you want this mod to help you EVEN when you set the target focus at MAX, you can adjust the mod settings (uncheck "Do not treat tolerance as focus when Focus Target is set at Max")
Wraith_Magus 5 月 1 日 下午 2:28 
I'm having a lot of trouble getting this mod to work as intended, and it's actively making the problem it's trying to solve worse. My psycaster character (artistic focus) now refuses to ever meditate unless she's at 100% recreation already. She will even go perform other solitary relaxation while bored of solitary relaxation before she will meditate, guaranteeing that solitary recreation is at 90% boredom at all times. This happens even when she's at 20% or so psyfocus and I set her to a target of 100% psyfocus. I can't force her to meditate unless I manually change her schedule to meditation. (Which I could do without this mod...)