Left 4 Dead 2

Left 4 Dead 2

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Urik Animated Sidepanel (Green)
   
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Game Content: UI
文件大小
发表于
1.598 MB
2014 年 7 月 2 日 上午 4:26
1 项改动说明 ( 查看 )

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Urik Animated Sidepanel (Green)

在 Urik 的 3 个合集中
My HUD mods (everything)
16 件物品
Urik HUD @all contents
4 件物品
Urik HUD @default
3 件物品
描述
Basically, it's a sidepanel "skin".
This one is from Urik HUD if you remember.
Doesn't require anything else to function.
13 条留言
zzombhunter 2022 年 8 月 2 日 下午 8:59 
this goes very damn well with ekg hud i use the horizontal version but idk about the vertical version
Hyenubis [The Absolut Mad Lad] 2019 年 4 月 29 日 上午 5:45 
Would it be possible to have the color or the sidepanel be the same as what your health curently is?
JaMpocalypse 2019 年 1 月 18 日 下午 7:08 
Hello, with what method could I change that the icons so there are always white even when they are selected, and that the ammunition is in another color for example green?.

I want a similar HUD as shown in your third image of your Simple HUD Main mod. I ready install all your HUDs mods and none shows like that. ;c


Mark Taylor 2017 年 8 月 24 日 下午 1:59 
oh ok. *Pamtri voice*
Urik  [作者] 2017 年 8 月 23 日 上午 12:02 
@itschaboy21 no I don't think they're part of this mod, maybe other mod
Mark Taylor 2017 年 8 月 22 日 下午 4:54 
Wow, maybe i just didn't realize it. I'll def go back and check now. Also, I think the Special Round images move as well right? I did notice the incendiary and explosive rounds actually move a bit lol that was cool.
Urik  [作者] 2017 年 8 月 20 日 上午 6:44 
@itschaboy no it just loops in size like extend & shrink. That picture above is just graphical representation
Mark Taylor 2017 年 8 月 20 日 上午 5:36 
What exactly does it look like? When you switch weapons or hover over to switch an arrow comes up?
Mark Taylor 2017 年 8 月 20 日 上午 5:23 
Strange, doesn't work for me.
Urik  [作者] 2014 年 7 月 7 日 上午 10:27 
@Šçråmbłęd Łįøń™ need food there could be, but 1) the items/digits would still be green because they're controlled in HudLayout 2) I wouldn't wanna spam the workshop with so many versions. I used to release such things in packs, but with workshop, it's a thing of the past.