安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









It's working as intended then. I haven't really had time or energy to work on this plugin in a long time, and I know it's incomplete; I wanted to replicate aspects of D&D 5e's combat formula.
If you'd like to edit it yourself you have my full permission.
Is there a way to add the Str value into the equation?
It was stuff like that, but more code-oriented : https://sciencing.com/calculate-dice-probabilities-5858157.html
Until then, have a nice one and keep on coding.
The internal formula basically just uses JavaScript's math.random
For example, would it be possible to extrapolate from your plugin to create effects related to certain dice combinations? For example; if 1-2-3 then X, if 6-6-6 then Y, etc.