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Early healthcare (pre-Infirmary): Spam Medical Posts and staff with 1 OR 3 engineers at night (18:00 - 06:00), night-heal as much as possible, but if every Sick gets >1 minute of healthcare they will not go Gravely for 24 hrs.
NB: Faster Depot Teams, you can harvest all 3 outposts at no loss each day, going Iron Deposit -> Freshwater Springs -> Coal Mine. But that's digressing from this Day 1 guide. Just wanted to emphasise the Outpost Team is incredibly powerful in both production and/or advance scouting.
Order tree is fine on Survivor, just rush Infirmary. Watchtowers after Radical Treatment will give enough hope IF the hope crisis triggers. Order = more steel, as you've noted. Laws priority: Work Hours, Foreman, Patrol (insert Extra Rations if needed)
Early food boost: Outpost! Dismantle Outpost on world map, send team to location south-west of Winterhome (Snow-Cliff?) to help unlock Freshwater Springs, you are also using them to "half-scout" locations to make some scout journeys faster through Known Routes. Set up an Outpost in Freshwater Springs for 100 food / day and bounce between this and the Coal Mine each day. Until you're ready for the Iron Deposit.
Feed everyone once every 2 days, starting Day 2, until food supply is stable (Fully upgraded Hunters). Try to avoid many Starving.