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Did you know you can flip the Thumpers so they are placed on the desired direction? I will have to tinker with this more but I think the described setup is final.
As for the propaganda center, I select the law but skip it for the Agitator. I dismantle it right away since there is no need to boost hope since that is only needed to prevent game over with excessive deaths.
I observe that when placing GP's under coal thumpers, as per the image in the guide, only the closest row can reach the coal piles at the outside edge. I suspect in earlier patches the thumper building had to be in range, not the coal piles they produce.
Workarounds: place the thumper on the inner ring and the GP's on the outer ring. OR place two GP's on either side of one thumper (slightly less efficient).
Deaths:
I was not able to prevent a scripted death after building the propaganda center. I had it empty, then empty and disabled, and finally queued for disassembly the third. I only had a quick-save less than a day before the event (maybe 6 hours at most), so perhaps it triggers earlier than I had the ability to roll back to. (on default difficulty).
I was able to use the 24 hour shift in the early days and avoided the scripted death by letting the researchers leave for 2 hours around 1 am. Small cost to save a life (but save scumming also works).
1) Play until the death occurs and note the exact time. Let's say it was 23:46
2) Load prior save, save shortly before the noted time in step 1. Example: 23:30.
3) Resume play, and if the death occurs again at the same time as step 1, skip to step 5.
4) Sometimes the death will occur at a different time than in step 1. If that happens, note this new time of death. Repeat steps 1-4 until you get identical times of death with each save scum.
5) Reload your most recent save and pause at the minute before this event. For example, this would be a pause at 23:45.
6) Unload all workers from the facility the death occurs in for 2 minutes, then replace them. Example: remove at 23:45, replace at 23:47
7) Usually you will need to dismantle the cookhouse and then cancel to get the engineers back since the workers do briefly leave the facility.