Crusader Kings III

Crusader Kings III

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Buffed Mongol Invasion
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2022 年 4 月 18 日 下午 4:52
11 月 26 日 下午 5:50
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Buffed Mongol Invasion

描述
11/26 added more options to Mongol Invasion arrival and made nomad raids slightly more dynamic

Disappointed by the Mongols? Well, this simple mod may just help!

Special thanks to Maximusagricola for the example runs of both 867 and 1066! See the videos for yourself.

Features

  1. Steppe nomads now move faster on steppe terrain than they do with sailing boats! They will outrun everything except other nomads. They will also move faster on flat, open terrains - plains and drylands - and slower on wetlands, hills, and mountains.
    • there is a new game rule now for those who wish to change the speed.
    • nomad terrain modifiers now also affects their raid speed.
  2. The greatest khan will now gain gold when successfully besieged a holding. Amount of gold depends on the province's income.
  3. Massive buffs to Temujin through the Greatest of Khans trait.
  4. A new building only available to the Genghis Khan (This will now follow around the capital of Genghis Khan, it is literally his camp... so that makes sense). This exists only for those without nomad DLC...
  5. A better horse archer unit available to cultures of Mongolian heritage.
  6. A better horse archer unit available to cultures of Turkish heritage.
  7. Temujin will die around the age of 60 now, his heir to the empire will carry on a weaker buff through the Great Khan character modifier.
  8. Moving of the Great Camp: the capital of Mongol Empire will now move upon the death of its holder(AI only), or simply by chance. This helps resolve, though not completely, the problem of Temujin starving his army to death while marching across the map.
    • Its new capital will be either in steppe, plains, or dryland terrains: favoring steppe over plains and plains over dryland(i.e. greater weights).
    • It will be in a random county held by the new Great Khan that is either above 20 in development or is at the border of the empire for further conquest. Higher developments are more heavily weighted.
  9. The Mongol Empire gains the chance of collapse on each succession base on its ruler's ability to conquer more lands. The ruling dynasty's members' culture and faith also contributes to its decline; when a great portion(>40%) of the dynasty's rulers are either not of Mongolic heritage or not of the great khan's faith, the empire is more likely to break apart.
  10. All ruler of empires(any ruler of Mongolic heritage) created from the collapse of the Mongol Empire, such as the Golden Horde, will now independently claim to be the Great Khan, an non-official Khan of Khans of their own state. If only one Great Khan exists after the Mongol Empire collapsed, s/he will automatically gain the official Great Khan modifier.
  11. The Great Khan(s) AI will now weight and designate child as primary heir base on traits, skills, and other character stats. Favoring intelligent, healthy, and brave warriors.
  12. Consorts of old age will now be removed for new ones if they failed to provided two sons - AI only.
  13. A new game rule is now available for player to set the power level of nomads: normal, high, or insane.
    • On normal setting, Turkish horse archer units will be greatly diminished in numbers.
    • Credits to RockTheShoulder for the middle balance.
    • Previous difficulty remains on insane setting.
    • Insane difficulty and higher will now see that two Mongol Armies be inheritable. Also changed its spawn army troops from horse archer to Mongolian horse archer
  14. A new game rule is now available for player to set when Temujin will invade all of old world.
    • within 100 years, you have realistically a century to prepare, but beware that it is entirely possible, though improbable, that the Mongols will arrive as early as 50 years after game start.
    • within 50 years, safe for 25 years
    • within 20 years, safe for 10 years
    • within 10 years, safe for 5 years - for those absolutely mad

Attention: playing as Genghis Khan using this mod is not balanced at all. Still not balanced, even on normal setting!

Q&A

Compatibilities
Compatible with most mods including ones with Asia map expansions such as MB+.

Compatible with save files that haven't had Genghis Khan spawned. Note that your existing game will be given the default setting: see game rules.

My Other Mods

Better Dynasty Tree
Quality of Life Game Rules
Change of Looks
热门讨论 查看全部(3)
7
2022 年 11 月 6 日 下午 5:28
Mod Balance
/\ltanic
4
2022 年 11 月 1 日 下午 5:28
Mongolia repeated attempts to invade yenisei kyrgyz khaganate
QAZ_WSX
0
2022 年 6 月 30 日 下午 3:53
Bugs
/\ltanic
132 条留言
/\ltanic  [作者] 11 月 26 日 下午 9:13 
@Rumash

Temujin is alive around this period I believe... um, I'll have to straight up give him the empire in this special case
Rumash 11 月 26 日 下午 8:43 
I don't want to spam but I tried the new setting for the 1178 start observation and set the game rule for the 10 year option and he did not spawn in 1188. Is the setting not working just for me?
GG棒 11 月 26 日 下午 6:30 
Thank you very much for accepting my suggestion.

I can hardly wait to take a look. After their combination, this module will be more adaptable to the script's timeline and more flexible. It's truly wonderful.:sway6::steamthumbsup:
Rumash 11 月 26 日 下午 6:30 
Not sure if it is a conflict with another mod but I think part of why he gets stuck in my runs is he might not be using the right casus belli against the other AI? I saw him fight the hegemon for just a county so he would have these long truces that prevent him from expanding really fast.
/\ltanic  [作者] 11 月 26 日 下午 6:28 
@GG棒

it's already in the mod :)
check the vanilla game rule, there's more options now
GG棒 11 月 26 日 下午 6:16 
Control through rules or resolutions to allow the Mongol invasion event to occur more quickly in earlier years.

This might be an interesting suggestion, of course, only if you have the time and interest. You could consider adding it to the mod.
/\ltanic  [作者] 11 月 26 日 下午 6:09 
@Rumash
I think he is broken enough as is, at least in my runs... I also just updated the mod!

Pretty sure Greatest of Khans already do get reinforcements through vanilla scripts, I'll look into it.
Rumash 11 月 26 日 下午 5:59 
Is it possible to have an option to give Genghis way more special soldiers? In my games he gets stuck against the non-nomadic rulers to his south like all the time.
GG棒 11 月 25 日 下午 7:27 
Hello, dear author, the enhancement of the Mongol invasion is very good.

However, when we play certain scenarios, we would like the Mongol invasion to be a long-awaited event rather than waiting for the default event set to the year 1200. As for the original game, where the rule is adjusted to be random, it also leaves players unprepared.

Could you consider adding the Mongol invasion? It could occur in scenario saves starting at 10, 20, 50, 80, or 100 years after the game begins.

I have found a mod with this rule feature that you could refer to:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2884882945&searchtext=超能之路
苍白假面 11 月 21 日 上午 6:57 
wow