武装突袭3

武装突袭3

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simc_uaf_08_semi_zekritt
   
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Data Type: Mod
Mod Type: Character, Equipment
文件大小
发表于
更新日期
2.457 GB
2022 年 4 月 18 日 下午 12:51
12 月 9 日 上午 8:20
65 项改动说明 ( 查看 )

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simc_uaf_08_semi_zekritt

描述
WORKING TITLE

BUILD, DEVELOPER, DESERT CAMOUFLAGE
PAKET-DESIGNATED:SIMC-UAF-08#150422

ATTENTION FOR THOSE MAKING SCREENSHOTS (ESPECIALLY IF YOU INTEND ON MAKING IT PUBLIC)
Call me anal or something, whatever, but please try to display loadouts as historically accurate as possible; as this package is not fully released yet i want representation of it to be accurate more than farbfest. if its past public release then i dont care. if thou art not sure of them ill be happy to talk bout it (:


NOTE FOR DISTRIBUTION: CLASSNAMES AND FILEPATHS ARE SUBJECT TO CHANGE

REFRAIN FROM DISTRIBUTING DUE TO REASONS:
- LACK OF CONTENT
- UNSTABLE BUILD
- LOOKS LIKE TRASH

However, distribution is by all means NOT disallowed, but if possible just please keep them minimal until the content target for official release is acheived. thank you

"OBJECTIVES/TARGETS OF OPPORTUNITY"

OEF1:
- 4cm LBV

OEF2:

OIF1:

OEF4:

OIF2:
- MILTEC Chestrig

OIF3:

OIF4:
- MBSS/PACA Low-vis
139 条留言
Brian Hates Games  [作者] 21 小时以前 
Have fun ^_^
imjim 22 小时以前 
Roger that man!
Brian Hates Games  [作者] 22 小时以前 
A while ago id say no but now i think i wont be changing any more classnames so yes;

however at some point im going to make this one full hidden and hv a diffrent non-dev build page up so by that time youll hv to switch the dependencies (when unit configs are done)
souper nuts 12 月 13 日 下午 1:54 
I mean yeah, it all boils down to how alive handles loadouts by default
when I started making factions it really threw me off and I learned manual coding out of spite
imjim 12 月 13 日 下午 1:54 
I also meant to ask, I know this mod is somewhat hidden and private, would I be able to post this composition on the workshop using this addon?
imjim 12 月 13 日 下午 1:53 
Cool! I appreciate it, ill be checking out coding a config just to learn but I have noticed on some of my workshop submissions people mentioning that they cant change the loadout, so this is great.
souper nuts 12 月 13 日 下午 1:51 
if (_unit getvariable ["saved3DENInventory",false]) exitwith {};

place this at the beginning of the in the init field of the eventHandlers class, should work
imjim 12 月 13 日 下午 1:47 
Oh okay! Any idea what code that would be?
souper nuts 12 月 13 日 下午 1:43 
overriding arsenal can be easily fixed btw, it just requires 1 or 2 lines of code
imjim 12 月 13 日 下午 1:29 
Noted haha, i'll be starting on the config here in a little bit! Im hoping it goes well lol